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_ReturnAddress (Windows CE 5.0)

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This function provides the return address of the instruction in the calling function that will be executed after control returns to the caller.

void _ReturnAddress(void);

Parameters

None.

Return Values

None.

Remarks

Build the following program and step through it in the debugger.

As you step through the program, note the address that is returned from _ReturnAddress.

Then, immediately after returning from the function where _ReturnAddress was used, open the Disassembly window and note that the address of the next instruction to be executed matches the address returned from _ReturnAddress.

Optimizations such as inlining can affect the return address.

For example, if the following sample program is compiled with /Obn - Control Inline Expansion with n=1, inline_func is inlined into the calling function, main. Therefore, the calls to _ReturnAddress from inline_func and main each produce the same value.

// compiler_intrinsics__ReturnAddress.cpp
#include <stdio.h>
// _ReturnAddress should be prototyped before use 
#ifdef __cplusplus
extern "C"
#endif
void * _ReturnAddress(void);

#pragma intrinsic(_ReturnAddress)

__declspec(noinline)
void noinline_func(void)
{
   printf("Return address from %s: %p\n", __FUNCTION__, _ReturnAddress());
}

__forceinline
void inline_func(void)
{
   printf("Return address from %s: %p\n", __FUNCTION__, _ReturnAddress());
}

int main(void)
{
   noinline_func(); 
   inline_func();
   printf("Return address from %s: %p\n", __FUNCTION__, _ReturnAddress());

   return 0;
}

Requirements

Header: Cmnintrin.h.

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