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IDirect3DMobileSurface::GetDC (Windows CE 5.0)

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Retrieves a device context.

HRESULT GetDC(  HDC* phdc);

Parameters

  • phdc
    [out] Pointer to the device context for the surface.

Return Values

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Remarks

The following restrictions apply.

  • IDirect3DMobileSurface::GetDC is valid on the following formats only: D3DMFMT_R5G6B5, D3DMFMT_X1R5G5B5, D3DMFMT_R8G8B8, and D3DMFMT_X8R8G8B8. Formats that contain Alpha are not supported. For more information, see D3DMFORMAT.
  • Only one device context per surface can be returned at a time.
  • IDirect3DMobileSurface::GetDC will fail if the surface is already locked. If the surface is a member of a mipmap, IDirect3DMobileSurface::GetDC fails if any other mipmap member is locked.
  • IDirect3DSurfaceMobile::GetDC fails on render targets unless they were created lockable (or, in the case of back buffers, with the D3DMPRESENTFLAG_LOCKABLE_BACKBUFFER flag).

When a device context is outstanding on a surface, the application may not call these methods:

IDirect3DMobileSurface::GetDC causes an implicit lock; do not retain the device context for later use. Call IDirect3DMobileSurface::ReleaseDC to release it.

It is valid to call IDirect3DMobileSurface::GetDC or IDirect3DMobileSurface::ReleaseDC on levels of a mipmap, however, these calls will be slow to all miplevels except the topmost level, and GDI operations to these miplevels will not be accelerated.

The handle to a device context (HDC) provides access to Microsoft Windows® and GDI functionality.

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dm.h.
Link Library: D3dm.lib, D3dmguid.lib.

See Also

IDirect3DMobileSurface | D3DMFORMAT | D3DMPRESENTFLAG_LOCKABLE_BACKBUFFER | IDirect3DMobileDevice::ColorFill | IDirect3DMobileDevice::StretchRect | IDirect3DMobileDevice::UpdateTexture | IDirect3DMobileSurface::LockRect | IDirect3DMobileSwapChain::Present | IDirect3DMobileTexture::LockRect | IDirect3DMobileSurface::ReleaseDC

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