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IDirect3DMobileDevice::SetTextureStageState (Windows CE 5.0)

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This method sets the state value for the currently assigned texture.

HRESULT SetTextureStageState(  DWORD Stage,  D3DMTEXTURESTAGESTATETYPE Type,  DWORD Value);

Parameters

  • Stage
    [in] Stage identifier of the texture for which the state value is set. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.
  • Type
    [in] Texture state to set. This parameter can be any member of the D3DMTEXTURESTAGESTATETYPE enumerated type.
  • Value
    [in] State value to set. The meaning of this value is determined by the Type parameter.

Return Values

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dm.h.
Link Library: D3dm.lib, D3dmguid.lib.

See Also

IDirect3DMobileDevice | D3DMTEXTURESTAGESTATETYPE

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