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Graphics (Windows CE 5.0)

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The Graphics Device Interface (GDI), which is part of the Graphics, Windowing and Events Subsystem (GWES) provides basic hardware-independent graphics support for Windows CE applications. The graphics technologies listed below allow you to deliver high levels of graphics performance by taking advantage of the dedicated graphics hardware on your device, including support for hardware accelerated 2-D and 3-D graphics and GDI functions that require specialized graphics hardware.

Some of these technologies allow you to emulate API calls that are not supported in hardware. When you are planning your OS design, you should remember that almost any software emulation comes with a significant performance penalty.

In This Section

  • AlphaBlend API
    Provides information about adding support for the AlphaBlend function to your OS design.
  • Direct3D Mobile
    Provide information about adding 3-D graphics support to your OS design and creating applications that use the API.
  • DirectDraw
    Provide information about adding 2-D graphics support to your OS design and creating applications that use the API.
  • Gradient Fill Support
    Provides information about adding support for the GradientFill function to your OS design.
  • Imaging
    Provide information about adding support for compressed still images to your OS design and reference information for the API.
  • Multiple Screens
    Provide information about adding support for multiple displays to your OS design and creating applications to support them.
  • Raster Fonts Support
    Provides information about adding raster font support to your OS design.
  • V1 Font Compatibility
    Provides information about adding V1 font compatibility to your OS design.

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