Compartilhar via


D3DMTRANSFORMSTATETYPE (Windows CE 5.0)

Send Feedback

This enumeration contains values that define types of transformation matrices.

typedef enum _D3DMTRANSFORMSTATETYPE {  D3DMTS_WORLD        = 0,  D3DMTS_VIEW         = 1,  D3DMTS_PROJECTION   = 2,  D3DMTS_TEXTURE0     = 3,  D3DMTS_TEXTURE1     = 4,  D3DMTS_TEXTURE2     = 5,  D3DMTS_TEXTURE3     = 6,  D3DMTS_NUMTRANSFORM = 7,  D3DMTS_FORCE_ULONG  = 0x7fffffff,} D3DMTRANSFORMSTATETYPE;

Elements

  • D3DMTS_WORLD
    Indicates that the transformation matrix transforms vertices from model space to world space.
  • D3DMTS_VIEW
    Indicates that the transformation matrix transforms vertices from world space to camera space.
  • D3DMTS_PROJECTION
    Indicates that the transformation matrix transforms vertices from camera space to projection space.
  • D3DMTS_TEXTURE0
    Identifies the transformation matrix being set for the specified texture stage.
  • D3DMTS_TEXTURE1
    Identifies the transformation matrix being set for the specified texture stage.
  • D3DMTS_TEXTURE2
    Identifies the transformation matrix being set for the specified texture stage.
  • D3DMTS_TEXTURE3
    Identifies the transformation matrix being set for the specified texture stage.
  • D3DMTS_NUMTRANSFORM
    Identifies the number of transformation matrices.
  • D3DMTS_FORCE_ULONG
    Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.

Remarks

You can set the type of a transformation matrix by calling the IDirect3DMobileDevice::SetTransform method.

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dmtypes.h.

See Also

Direct3D Mobile Enumerations | IDirect3DMobileDevice::SetTransform

Send Feedback on this topic to the authors

Feedback FAQs

© 2006 Microsoft Corporation. All rights reserved.