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D3DMSURFCAPS Values (Windows CE 5.0)

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The following table shows values that are used in the SurfaceCaps member of the D3DMCAPS structure to describe the general nature of the surfaces that are supported by a device and which memory pools support which data types.

Value Description
D3DMSURFCAPS_LOCKBACKBUFFER Indicates that the device allows its back buffers to be locked.
D3DMSURFCAPS_LOCKDEPTHBUFFER Indicates that the device allows its depth/stencil buffers to be locked.
D3DMSURFCAPS_LOCKFRONTBUFFER Indicates that the device allows its front buffer to be locked.
D3DMSURFCAPS_LOCKTEXTURE Indicates that the device allows its texture maps to be locked.
D3DMSURFCAPS_MANAGEDPOOL Indicates that the device supports the managed memory pool for vertex buffers, index buffers, and texture maps.
D3DMSURFCAPS_SYSBACKBUFFER Indicates that the device locates its render targets in the system memory pool. This capability bit is mutually exclusive with D3DMSURFCAPS_VIDBACKBUFFER.
D3DMSURFCAPS_SYSDEPTHBUFFER Indicates that the device locates its depth and stencil buffers in the system memory pool. This capability bit is mutually exclusive with D3DMSURFCAPS_VIDDEPTHBUFFER.
D3DMSURFCAPS_SYSFRONTBUFFER Indicates that the driver supports front buffers in system memory.

This capability bit and D3DMSURFCAPS_VIDFRONTBUFFER are mutually exclusive.

D3DMSURFCAPS_SYSIMAGESURFACE Indicates that the device allows you to allocate image surfaces in the system memory pool.
D3DMSURFCAPS_SYSINDEXBUFFER Indicates that the device allows you to allocate index buffers in the system memory pool.
D3DMSURFCAPS_SYSTEXTURE Indicates that the device allows you to allocate texture maps in the system memory pool.
D3DMSURFCAPS_SYSVERTEXBUFFER Indicates that the device allows you to allocate vertex buffers in the system memory pool.
D3DMSURFCAPS_VIDBACKBUFFER Indicates that the device locates its render targets in the video memory pool.

This capability bit and D3DMSURFCAPS_SYSBACKBUFFER are mutually exclusive.

D3DMSURFCAPS_VIDDEPTHBUFFER Indicates that the device locates its depth and stencil buffers in the video memory pool.

This capability bit and D3DMSURFCAPS_SYSDEPTHBUFFER are is mutually exclusive.

D3DMSURFCAPS_VIDFRONTBUFFER Indicates that the driver supports front buffers in video memory.

This capability bit and D3DMSURFCAPS_SYSFRONTBUFFER are mutually exclusive.

D3DMSURFCAPS_VIDIMAGESURFACE Indicates that the device allows you to the allocate of image surfaces in the video memory pool.
D3DMSURFCAPS_VIDINDEXBUFFER Indicates that the device allows you to allocate index buffers in the video memory pool.
D3DMSURFCAPS_VIDTEXTURE Indicates that the device allows you to allocate texture maps in the video memory pool.
D3DMSURFCAPS_VIDVERTEXBUFFER Indicates that the device allows you to allocate vertex buffers in the video memory pool.

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dmcaps.h.

See Also

Direct3D Mobile Capability Bits | Direct3D Mobile Macros

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