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D3DMPTEXTURECAPS Values (Windows CE 5.0)

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The following table shows values that are used in the TextureCaps member of the D3DMCAPS structure to describe texture mapping capabilities.

Value Description
D3DMPTEXTURECAPS_PERSPECTIVE Indicates that the device supports perspective-correct texture mapping. This corresponds to the D3DMRS_TEXTUREPERSPECTIVE render state (see D3DMRENDERSTATETYPE).
D3DMPTEXTURECAPS_POW2 Indicates that all textures must have widths and heights that are powers of 2.
D3DMPTEXTURECAPS_ALPHA Indicates that the device supports alpha in texels.
D3DMPTEXTURECAPS_SQUAREONLY Indicates that the device only supports square texture maps.
D3DMPTEXTURECAPS_ALPHAPALETTE Indicates that the device supports pulling alpha from the palette when using palletized texture maps.
D3DMPTEXTURECAPS_PROJECTEDSUPPORT Indicates that the method used to perform texture perspective divides is as defined by D3DMPTEXTURECAPS_PROJECTED.

If this value is not set then projective texture divides are not available.

D3DMPTEXTURECAPS_PROJECTED Indicates that the device supports the D3DMTTFF_PROJECTED texture transformation flag (see D3DMTEXTURETRANSFORMFLAGS). When applied, projective texture coordinate divides occur on a per pixel basis. If this flag is not set the projective texture coordinate divides occur per vertex.
D3DMPTEXTURECAPS_MIPMAP Indicates that the device supports mipmaps.

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dmcaps.h.

See Also

Direct3D Mobile Capability Bits | Direct3D Mobile Macros

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