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D3DMDEVCAPS Values (Windows CE 5.0)

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The following table shows values that are used in the DevCaps member of the D3DMCAPS structure to describe some general details about the nature of the device.

Value Description
D3DMDEVCAPS_CANRENDERDURINGPRESENT The device is capable of rendering to a back buffer while waiting for vertical blank to present. In essence, this bit indicates that the device will handle triple buffering correctly.
D3DMDEVCAPS_HWCURSOR The device supports its cursor in hardware.
D3DMDEVCAPS_HWRASTERIZATION The device implements rasterization in dedicated hardware.
D3DMDEVCAPS_HWTRANSFORMANDLIGHT The device implements transformation and lighting in dedicated hardware.
D3DMDEVCAPS_NATIVEFLOAT This conveys that the driver prefers to receive data as floating point. The device converts fixed point data to floating point for internal processing. If this bit is cleared, then it implies that the device converts floating point data to fixed point for internal processing.
D3DMDEVCAPS_SPECULAR This device supports specular lighting. This functionality is associated with the D3DMRS_SPECULARENABLE render state (see D3DMRENDERSTATETYPE).
D3DMDEVCAPS_TEXTURE The device supports texture mapping. Many additional capability bits and D3DMCAPS members describe the supported number of stages and texture operations.

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dmcaps.h.

See Also

Direct3D Mobile Capability Bits | Direct3D Mobile Macros

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