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D3DMCULL (Windows CE 5.0)

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This enumeration defines the possible values for the D3DMRS_CULLMODE render state. For more information, see D3DMRENDERSTATETYPE.

typedef enum _D3DMCULL {  D3DMCULL_NONE        = 1,  D3DMCULL_CW          = 2,  D3DMCULL_CCW         = 3,  D3DMCULL_FORCE_ULONG = 0x7fffffff,} D3DMCULL;

Elements

  • D3DMCULL_NONE
    Indicates that no culling is performed and all primitives are passed through the transformation pipeline.
  • D3DMCULL_CW
    Indicates that primitives with a clockwise winding order are culled and not passed through the transformation pipeline.
  • D3DMCULL_CCW
    Indicates that primitives with counter-clockwise winding order are culled and not passed through the transformation pipeline.
  • D3DMCULL_FORCE_ULONG
    Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.

Requirements

OS Versions: Windows CE 5.0 and later.
Header: D3dmtypes.h.

See Also

Direct3D Mobile Enumerations | D3DMRENDERSTATETYPE | Back-Face Culling

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