Compartilhar via


EnumUILanguagesProc (Windows CE 5.0)

Send Feedback

This function is an application-defined callback function. It is called as a result of a call to the EnumUILanguages function, and receives a pointer to a string buffer containing a UI language identifier.

BOOL CALLBACK EnumUILanguagesProc(LPTSTR lpUILanguageString);

Parameters

  • lpUILanguageString
    Pointer to a string buffer containing a null-terminated string that specifies the UI language identifier (LANGID). For example, the system-defined language identifier for English (United States) is 0x0409. For more information about language identifiers, see Language Identifiers and Locales.

    Note   The lpUILanguageString parameter should be an LPWSTR for the Unicode (W) version of EnumUILanguagesProc.

Return Values

TRUE continues enumeration. FALSE stops enumeration.

Remarks

EnumUILanguagesProc is a placeholder for an application-defined function name. An EnumUILanguagesProc function can carry out any desired task. An application registers an EnumUILanguagesProc function by passing its address to the EnumUILanguages function. A value of type UILANGUAGE_ENUMPROC is a pointer to an EnumUILanguagesProc function.

Requirements

OS Versions: Windows CE .NET 4.0 and later.
Header: Windows.h.
Link Library: Coreloc.lib.

See Also

Language Identifiers and Locales | EnumUILanguages

Send Feedback on this topic to the authors

Feedback FAQs

© 2006 Microsoft Corporation. All rights reserved.