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Creating a Palette in Windowed Mode (Windows CE 5.0)

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The following example illustrates how to create a DirectDraw palette in nonexclusive (windowed) mode. For your palette to work correctly, set up every one of the 256 entries in the PALETTEENTRY structure that you submit to the IDirectDraw4::CreatePalette method.

LPDIRECTDRAW4        lpDD; // Assumed to be initialized previously 
PALETTEENTRY         pPaletteEntry[256]; 
int                  index; 
HRESULT              ddrval; 
LPDIRECTDRAWPALETTE2 lpDDPal; 
 
// First set up the Windows static entries. 
for (index = 0; index < 10 ; index++) 
{ 
    // The first 10 static entries: 
    pPaletteEntry[index].peFlags = PC_EXPLICIT; 
    pPaletteEntry[index].peRed = index; 
    pPaletteEntry[index].peGreen = 0; 
    pPaletteEntry[index].peBlue = 0; 
 
    // The last 10 static entries: 
    pPaletteEntry[index+246].peFlags = PC_EXPLICIT; 
    pPaletteEntry[index+246].peRed = index+246; 
    pPaletteEntry[index+246].peGreen = 0; 
    pPaletteEntry[index+246].peBlue = 0; 
} 
 
// Now set up private entries. In this example, the first 16 
// available entries are animated. 
for (index = 10; index < 26; index ++) 
{ 
    pPaletteEntry[index].peFlags = PC_NOCOLLAPSE|PC_RESERVED; 
    pPaletteEntry[index].peRed = 255; 
    pPaletteEntry[index].peGreen = 64; 
    pPaletteEntry[index].peBlue = 32; 
} 
 
// Now set up the rest, the nonanimated entries. 
for (; index < 246; index ++) // Index is set up by previous for loop 
{ 
    pPaletteEntry[index].peFlags = PC_NOCOLLAPSE; 
    pPaletteEntry[index].peRed = 25; 
    pPaletteEntry[index].peGreen = 6; 
    pPaletteEntry[index].peBlue = 63; 
} 
 
// All 256 entries are filled. Create the palette. 
ddrval = lpDD->CreatePalette(DDPCAPS_8BIT, pPaletteEntry, 
    &lpDDPal,NULL); 

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