Compartilhar via


Edit coded UI tests using the Coded UI Test Editor

Applies to: yesVisual Studio noVisual Studio for Mac

Note

This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here

The Coded UI Test Editor lets you easily modify your coded UI tests. Using the Coded UI Test Editor, you can locate, view, and edit the properties of your test methods and UI actions. In addition, you can use the UI control map to view and edit their corresponding controls.

Note

Coded UI Test for automated UI-driven functional testing is deprecated. Visual Studio 2019 is the last version where Coded UI Test will be fully available. We recommend using Playwright for testing web apps and Appium with WinAppDriver for testing desktop and UWP apps. Consider Xamarin.UITest for testing iOS and Android apps using the NUnit test framework. To reduce the impact on users some minimum support will still be available in Visual Studio 2022 Preview 4 or later.

Requirements

  • Visual Studio Enterprise
  • Coded UI test component

Features of the Coded UI Test Editor

Using the Coded UI Test Editor is quicker and more efficient than editing the code in your coded UI test methods using the Code Editor. With the Coded UI Test Editor, you can use the toolbar and shortcut menus to quickly locate and modify property values associated with UI actions and controls. For example, you can use the Coded UI Test Editor's toolbar to perform the following commands:

UI Test Editor

  1. Find helps you locate UI actions and controls.

  2. Delete removes unwanted UI actions.

  3. Rename changes the names for test methods and controls.

  4. Properties opens the Properties window for the selected item.

  5. Split into a new method lets you modularize the UI actions.

  6. Move Code adds custom code to your test methods.

  7. Insert Delay Before adds a pause prior to a UI action, specified in milliseconds.

  8. Locate the UI Control identifies the location of the control in the UI of application under test.

  9. Locate All helps you verify control property and significant changes to the application's controls.

When you open the UIMap.uitest file affiliated with your coded UI test, the coded UI test opens in the Coded UI Test Editor. The following procedures describe how you can then locate and edit your test methods, and properties for the UI actions, and controls using the editor's toolbar and shortcut menus.

Open a coded UI test

You can view and edit your Visual C# and Visual Basic-based coded UI test using the Coded UI Test Editor.

Context menu Edit With Coded UI Test Builder

In Solution Explorer, open the shortcut menu for UIMap.uitest and choose Open. The coded UI test is displayed in the Coded UI Test Editor. You can now view and edit the recorded methods, actions, and corresponding controls in the coded UI test.

Tip

When you select a UI action that is located in a method in the UI Actions pane, the corresponding control is highlighted. You can also modify the UI action or the controls properties.

Modify UI action and control properties

Using the Coded UI Test Editor, you can quickly locate and view all the UI actions in your test methods. When you select the UI action in the editor, the corresponding control is automatically highlighted. Likewise, if you select a control, the associated UI actions are highlighted. When you select either a UI action or a control, it is then easy to use the Properties window to modify the properties that correspond with it.

UI action properties

To modify the properties for a UI action, in the UI Action pane, expand the test method that contains a UI action that you want to edit the properties for, select the UI action, and then modify the properties using the Properties window.

For example, if a server is unavailable, and you have a UI action associated with your web browser that states Go to Web page http://Contoso1/default.aspx, you could change the URL to http://Contoso2/default.aspx.

Control properties

Modifying the properties for a control is done in the same way as the UI actions. In the UI Control Map pane, select the control that you want to edit and modify its properties using the Properties window.

For example, a developer might have changed the (ID) property on a button control in the source code for the application being tested from "idSubmit" to "idLogin." With the (ID) property changed in the application, the coded UI test will not be able to locate the button control and will fail. In this case, the tester can open the Search Properties collection and change the Id property to match the new value that the developer used in the application. The tester could also change the Friendly Name property value from "Submit" to "Login." By making this change, the associated UI action in the Coded UI Test Editor is updated from "Choose 'Submit' button" to "Choose 'Login' button."

After completing your modifications, save the changes to the UIMap.Designer file by choosing Save on the Visual Studio toolbar.

Tips

  • If the Properties window is not displayed, press and hold Alt while you press Enter, or press F4.

  • To undo the property changes you made, select Undo from the Edit menu, or press Ctrl+Z.

  • You can use the Find button in the Coded UI Test editor toolbar to open the Find and Replace tool in Visual Studio. You can then use the Find control to locate a UI action in the Coded UI Test editor. For example, you can try to find "Click 'Login' button." This can be useful in large tests. You cannot use the replace functionality in the Find and Replace tool in the Coded UI Test Editor. For more information, see Find control in Find and replace text.

  • Sometimes, it can be difficult to visualize where controls are located in the UI of the application under test. One of the capabilities of the coded UI Test Editor is that you can select a control listed in the UI control map and view its location in the application under test. For more information, see Locate a UI control in the application under test located further below in this article.

  • It might be necessary to expand the container control that contains the control that you want to edit. For more information, see Locate a control and its descendants located further below in this article.

Delete unwanted UI actions

You can easily remove unwanted UI actions in your coded UI test.

Delete UI action

In the UI Action pane, expand the test method that contains the UI action that you want to delete. Open the shortcut menu for the UI action and choose Delete.

Split a test method into two separate methods

You can split a test method to refine or to modularize the UI actions. For example, your test might have a single test method with UI actions in two container controls. The UI actions might be better modularized in two methods that correspond with one container.

Split a test method

Two test methods

In the UI Action pane, expand the test method that you want to split into two separate methods and select the UI action where you want the new test method to begin. Either open the shortcut menu for the UI action and then choose Split into a new method, or choose the Split into a new method button on the Coded UI Test Editor toolbar. The new test method appears in the UI Actions pane. It contains the UI actions starting from the action where you specified the split.

After you are done splitting the method, save the changes to the UIMap.Designer file by choosing Save on the Visual Studio toolbar.

Warning

If you split a method, you must modify any code that calls the existing method to also call the new method you are about to create if you still want those UI actions included. When you split a method, a Microsoft Visual Studio dialog box is displayed. It warns you that you must modify any code that calls the existing method to also call the new method you are about to create. Choose Yes.

Tips

  • To undo the split, choose Undo from the Edit menu, or press Ctrl+Z.

  • You can rename the new method. Select it in the UI Actions pane and choose the Rename button in the Coded UI Test Editor toolbar.

    -or-

    Open the shortcut menu for the new test method and choose Rename.

    A Microsoft Visual Studio dialog box is displayed. It warns you that you must modify any code that references the method. Choose Yes.

Move a test method to the UIMap file to facilitate customization

If you determine that one of your test methods in your coded UI test requires custom code, you must move it into either the UIMap.cs or UIMap.vb file. Otherwise, your code will be overwritten whenever the coded UI test is recompiled. If you do not move the method, your custom code will be overwritten each time the test is recompiled.

In the UI Action pane, select the test method that you want to move to the UIMap.cs or UIMap.vb file to facilitate custom code functionality that won't be overwritten when the test code is recompiled. Next, choose the Move Code button on the Coded UI Test Editor toolbar, or open the shortcut menu for the test method and choose Move Code. The test method is removed from the UIMap.uitest file and no longer is displayed in the UI Actions pane. To edit the test file that you moved, open the UIMap.cs or the UIMap.vb file from Solution Explorer.

After you are done moving the method, save the changes to the UIMap.Designer file by choosing Save on the Visual Studio toolbar.

Warning

Once you have moved a method, you can no longer edit it using the Coded UI Test Editor. You must add your custom code and maintain it using the Code Editor. When you move a method, a Microsoft Visual Studio dialog box is displayed. It warns you that the method will be moved from the UIMap.uitest file to the UIMap.cs or UIMap.vb file and that you will no longer be able to edit the method using the Coded UI Test Editor. Choose Yes.

Tips

To undo the move, select Undo from the Edit menu, or press Ctrl+Z. However, you must then manually remove the code from the UIMap.cs or UIMap.vb file.

Locate a UI control in the application under test

Sometimes, it can be difficult to visualize where controls are located in the UI of the application under test. One of the capabilities of the coded UI Test Editor is that you can select a control listed in the UI control map and view its location in the application under test. Using the Locate the UI Control feature on the application under test can also be used to verify search property modifications you have made to a control.

Locate UI control

Control located in application under test

In the UI Control Map pane, select the control that you want to locate in the application associated with the test. Next, open the shortcut menu for the control and then choose Locate the UI Control. In the application that is being tested, the control is designated with a blue border.

Note

Before you locate a UI control, verify that the application associated with the test is running.

Tips

You can use the Locate All option to verify that all the controls under a container can be correctly located. This option is described in the next section.

Locate a control and its descendants

You can verify that all the controls under a container can be correctly located in the UI of the application under test. This can be helpful in verifying search property changes you may have made on the container. Additionally, if there have been significant changes in the UI of the application under test, you can validate that the existing control search properties are still correct.

Locate all descendant controls

All controls located

In the UI Control Map pane, select the container control that you want to locate and view all the descendants for. Next, open the shortcut menu for the control and choose Locate All. The container control, and all its descendant controls, are marked in the Coded UI Test Editor with either a green check mark or a red 'X'. These marks let you know if the controls were successfully located in the application under test.

Note

Prior to locating the UI controls, verify that the application associated with the test is running.

Insert a delay before a UI action

Sometimes, you might want to make the test wait for certain events to occur, such as a window to appear, the progress bar to disappear, and so on. Using the Coded UI Test Editor, you can accomplish this by inserting a delay before a UI action. You can specify how many seconds you want the delay to be.

Insert delay before a UI action

Delay added with 5 seconds

In the UI Action pane, expand the test method that contains the UI action that you want to insert a delay before. Select the UI action. Next, open the shortcut menu for the UI action and choose Insert Delay Before. A delay is inserted and highlighted before the selected UI action with the following text: Wait for 1 seconds for user delay between actions. In the Properties window, change the value for the Delay property to the desired number of milliseconds.

After you are done inserting the delay, save the changes to the UIMap.Designer file by choosing Save on the Visual Studio toolbar.

If you need to ensure that a specific control is available before a UI action, you should consider adding custom code to your test method using the appropriate UITestControl.WaitForControlXXX() method. For more information, see Making coded UI tests wait for specific events during playback.

See also