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Structures and Unions

Note

This article applies to Visual Studio 2015. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here

The following are structures and unions in the Visual Studio Debugging SDK.

AD_PROCESS_ID
Specifies the process ID, which may be either a system ID or a GUID.

BP_CONDITION
Describes the conditions under which a breakpoint will fire.

BP_ERROR_RESOLUTION_INFO
Describes the resolution of an error breakpoint, including location, program, and thread.

BP_LOCATION
Specifies the type of structure used to describe the location of the breakpoint.

BP_LOCATION_CODE_ADDRESS
Defines the components that describe the location of a breakpoint at an address in code.

BP_LOCATION_CODE_CONTEXT
Describes the location of a breakpoint that is bound directly to an address in the program being debugged.

BP_LOCATION_CODE_FILE_LINE
Describes the location of a breakpoint at line in a code source file.

BP_LOCATION_CODE_FUNC_OFFSET
Describes the offset location of a breakpoint at a function in code.

BP_LOCATION_CODE_STRING
Used for setting code breakpoints based on a string that the user can enter from the IDE.

BP_LOCATION_DATA_STRING
Used for setting data breakpoints that are based on a string that the user can enter from the IDE.

BP_LOCATION_RESOLUTION
Describes the resolution of a breakpoint at a specific location.

BP_PASSCOUNT
Describes the count and conditions upon which a breakpoint will be fired after having been previously passed.

BP_REQUEST_INFO
Contains the information required to implement a breakpoint.

BP_REQUEST_INFO2
Contains the information required to implement a breakpoint (same as the BP_REQUEST_INFO structure but includes vendor GUID, constraint and tracepoint information).

BP_RESOLUTION_CODE
Describes the location of a code breakpoint.

BP_RESOLUTION_DATA
Describes the result of binding a data breakpoint.

BP_RESOLUTION_INFO
Describes the bound breakpoint information for either a code breakpoint or a data breakpoint.

BP_RESOLUTION_LOCATION
Specifies the structure of the breakpoint resolution location.

BSTR_ARRAY
Describes an array of strings.

BUILT_TYPE
Specifies information about a field type taken from metadata.

CODE_PATH
Describes a call to a function or method.

COMPUTER_INFO
Describes the computer on which the debugger is running.

CONST_GUID_ARRAY
Describes a list of GUIDs.

CONTEXT_INFO
Describes a memory context or code context.

DEBUG_ADDRESS
Describes an address in a program being debugged.

DEBUG_ADDRESS_UNION
Represents one of a number of different kinds of addresses.

DEBUG_CUSTOM_VIEWER
Identifies a custom viewer or type visualizer.

DEBUG_PROPERTY_INFO
Describes a debug property that in turn describes an object of a hierarchical nature that has name, type, and value.

DEBUG_REFERENCE_INFO
Describes a reference.

DisassemblyData
Describes disassembly to the IDE for display.

EXCEPTION_INFO
Describes an exception or run-time error thrown by the program being debugged.

FIELD_INFO
Describes a local variable, parameter, or other field.

FRAMEINFO
Describes a stack frame.

GUID_ARRAY
Describes an array of unique identifiers for available debug engines.

JMC_CODE_SPEC
Used to set the JustMyCode information for a module.

MACHINE_INFO
Describes a particular machine.

METADATA_ADDRESS_ARRAYELEM
Describes an array element within an array.

METADATA_ADDRESS_FIELD
Describes the address of a field of a class or structure.

METADATA_ADDRESS_LOCAL
Describes the address of a local variable within a scope (usually a function or method).

METADATA_ADDRESS_METHOD
Describes the address of a method of a class.

METADATA_ADDRESS_PARAM
Describes a parameter of a method or function.

METADATA_ADDRESS_RETVAL
Describes a return value from a method or function.

METADATA_TYPE
Describes a field type taken from metadata.

MODULE_INFO
Describes a particular module (DLL, EXE, or assembly).

MODULE_SYMBOL_SEARCH_INFO
Describes status information about symbol search paths that have been searched.

NATIVE_ADDRESS
Describes a native address.

PDB_TYPE
Describes a field type taken from a PDB symbol.

PENDING_BP_STATE_INFO
Describes the state of a breakpoint that is ready to bind to a code location.

PROCESS_INFO
Describes a process.

PROGRAM_NODE_ARRAY
Describes a list of IDebugProgramNode2 objects that represent program nodes.

PROVIDER_PROCESS_DATA
Describes processes running on a machine.

TEXT_POSITION
Describes the line and column location in the given text.

THREADPROPERTIES
Describes the properties of a thread.

TYPE_INFO
Describes a field's type.

UNMANAGED_ADDRESS_PHYSICAL
Describes a physical address.

UNMANAGED_ADDRESS_THIS_RELATIVE
Describes an address that is relative to a this pointer (Me in Visual Basic).

Requirements

Header: msdbg.h, sh.h, or ee.h

Namespace: Microsoft.VisualStudio.Debugger.Interop

Assembly: Microsoft.VisualStudio.Debugger.Interop.dll

See Also

API Reference