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Evaluating Locals

Note

This article applies to Visual Studio 2015. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here

Important

In Visual Studio 2015, this way of implementing expression evaluators is deprecated. For information about implementing CLR expression evaluators, please see CLR Expression Evaluators and Managed Expression Evaluator Sample.

GetPropertyInfo is called to obtain the value of a local, as well as the local's name and type. Since the value of a local is dependent on the current state of the program, the local's value must be obtained from memory. The IDebugBinder object is used to bind the IDebugField object representing the local to the appropriate location in memory containing the value. This location in memory is represented by an IDebugObject object.

This functionality of retrieving the value of a local is encapsulated in a helper function that performs the following tasks:

  1. Binds the IDebugField object to memory to obtain an IDebugObject object.

  2. Gets the value from memory. This value is represented as a series of bytes.

  3. Formats the value based on the local's type.

  4. Returns a generic object that contains the local's value. In C#, this is an object, and in C++, this is a VARIANT.

Managed Code

This is an implementation of a function that retrieves the value of a local in managed code.

namespace EEMC  
{  
    internal class Field  
    {  
        internal static object GetValue(  
            IDebugBinder binder,  
            IDebugField field,  
            Type t,  
            uint size)  
        {  
            if (t == null || size == 0)  return null;  
  
            IDebugObject debugObject = null;  
            binder.Bind(null, field, out debugObject);  
  
            byte[] buffer = new byte[size];  
            for (int i = 0; i < size; i++)  buffer[i] = 0;  
  
            debugObject.GetValue(buffer, size);   
  
            if (t == typeof(sbyte)) return (sbyte) buffer[0];  
            if (t == typeof(short)) return BitConverter.ToInt16(buffer, 0);  
            if (t == typeof(int))   return BitConverter.ToInt32(buffer, 0);  
            if (t == typeof(long))  return BitConverter.ToInt64(buffer, 0);  
            if (t == typeof(byte))  return buffer[0];  
            if (t == typeof(char))  return BitConverter.ToChar(buffer, 0);  
            if (t == typeof(uint))  return BitConverter.ToUInt32(buffer, 0);  
            if (t == typeof(ulong)) return BitConverter.ToUInt64(buffer, 0);  
            if (t == typeof(float)) return BitConverter.ToSingle(buffer, 0);  
            if (t == typeof(double))  return BitConverter.ToDouble(buffer, 0);  
            if (t == typeof(bool))  return BitConverter.ToBoolean(buffer, 0);  
            if (t == typeof(string))  return BitConverter.ToString(buffer, 0);  
            return null;  
        }  
    }  
}  

Unmanaged Code

This is an implementation of a function that retrieves the value of a local in unmanaged code. FieldGetType is shown in Getting Local Values.

HRESULT FieldGetPrimitiveValue(  
    in  IDebugBinder* pbinder,  
    in  IDebugField*  pfield,  
    out VARIANT*      pvarValue  
    )  
{  
    if (pvarValue == NULL)  
        return E_INVALIDARG;  
    else  
        *pvarValue = 0;  
  
    if (pfield == NULL)  
        return E_INVALIDARG;  
  
    if (pbinder == NULL)  
        return E_INVALIDARG;  
  
    HRESULT hr;  
    UINT          valueSize = 0;  
    BYTE*         pvalueBits = NULL;  
    IDebugObject* pobject    = NULL;  
  
    //get the value as bits  
    hr = pbinder->Bind( NULL, pfield, &pobject );  
    if (FAILED(hr))  
        return hr;  
  
    hr = pobject->GetSize( &valueSize );  
    if (FAILED(hr))  
    {  
        pobject->Release();  
        return hr;  
    }  
  
    pvalueBits = reinterpret_cast<BYTE *>(malloc(valueSize * sizeof(BYTE)));  
    if (!pvalueBits)  
    {  
        pobject->Release();  
        return E_OUTOFMEMORY;  
    }  
  
    hr = pobject->GetValue( pvalueBits, valueSize );  
    pobject->Release();  
    if (FAILED(hr))  
    {  
        free(pvalueBits);  
        return hr;  
    }  
  
    //get the type  
    VARIANT     valueType;  
  
    hr = FieldGetType( pfield, &valueType );  
    if (FAILED(hr))  
    {  
        free(pvalueBits);  
        return hr;  
    }  
  
    //copy a primitive value  
    switch (valueType.vt)  
    {  
    case VT_BSTR:  
        {  
            pvarValue->vt = VT_BSTR;  
            if (valueSize == 0)  
                pvarValue->bstrVal = SysAllocString( OLE("") );  
            else  
                pvarValue->bstrVal =  
                    SysAllocStringByteLen( reinterpret_cast<char*>(pvalueBits),  
                                           valueSize );  
        }  
  
    case VT_BOOL:  
    case VT_I1:  
    case VT_I2:  
    case VT_I4:  
    case VT_I8:  
    case VT_UI1:  
    case VT_UI2:  
    case VT_UI4:  
    case VT_UI8:  
    case VT_R4:  
    case VT_R8:  
        pvarValue->vt = valueType.vt;  
  
        if (valueSize > 8)  
            valueSize = 8;  
        memcpy( &(pvarValue->iVal), pvalueBits, valueSize );  
        break;  
  
    case VT_VOID:  
    case VT_EMPTY:  
        pvarValue->vt = valueType.vt;  
        break;  
  
    default:  
        //not a primitive type  
        VariantClear(&valueType);  
        free(pvalueBits);  
        return E_FAIL;  
    }  
  
    free(pvalueBits);  
    VariantClear(&valueType);  
    return S_OK;  
}  

See Also

Sample Implementation of Locals
Getting Local Values
Evaluation Context