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CMenu::LoadMenuIndirect

Loads a resource from a menu template in memory and attaches it to the CMenu object.

BOOL LoadMenuIndirect( 
   const void* lpMenuTemplate  
);

Parameters

  • lpMenuTemplate
    Points to a menu template (which is a single MENUITEMTEMPLATEHEADER structure and a collection of one or more MENUITEMTEMPLATE structures). For more information on these two structures, see the Windows SDK.

Return Value

Nonzero if the menu resource was loaded successfully; otherwise 0.

Remarks

A menu template is a header followed by a collection of one or more MENUITEMTEMPLATE structures, each of which may contain one or more menu items and pop-up menus.

The version number should be 0.

The mtOption flags should include MF_END for the last item in a pop-up list and for the last item in the main list. See the AppendMenu member function for other flags. The mtId member must be omitted from the MENUITEMTEMPLATE structure when MF_POPUP is specified in mtOption.

The space allocated for the MENUITEMTEMPLATE structure must be large enough for mtString to contain the name of the menu item as a null-terminated string.

Before exiting, an application must free system resources associated with a menu if the menu is not assigned to a window. An application frees a menu by calling the DestroyMenu member function.

Example

// CMainFrame::OnLoadMenuIndirect() is a menu command handler for  
// CMainFrame class, which in turn is a CFrameWnd-derived class. It  
// shows how to use LoadMenuIndirect() to load a resource from a  
// menu template in memory. 
void CMainFrame::OnLoadMenuIndirect() 
{
   // For simplicity, allocate 500 bytes from stack. May use  
   // GlobalAlloc() to allocate memory bytes from heap.
   BYTE milist[500];
   memset(milist, 0, 500);
   int bytes_left = sizeof(milist);

   // Fill up the MENUITEMTEMPLATEHEADER structure.
   MENUITEMTEMPLATEHEADER* mheader = (MENUITEMTEMPLATEHEADER*) milist;
   mheader->versionNumber = 0;
   mheader->offset = 0;

   int bytes_used = sizeof(MENUITEMTEMPLATEHEADER);
   bytes_left -= bytes_used;

   // Add the following menu items to menu bar: 
   // File     Edit 
   //   Exit     Copy 
   //            Paste
   bytes_used += AddMenuItem(milist + bytes_used, bytes_left, L"&File", 0, 
      TRUE, FALSE);
   bytes_left -= bytes_used;
   bytes_used += AddMenuItem(milist + bytes_used, bytes_left, L"E&xit", 
      ID_APP_EXIT, FALSE, TRUE);
   bytes_left -= bytes_used;
   bytes_used += AddMenuItem(milist + bytes_used, bytes_left, L"&Edit", 0, 
      TRUE, TRUE);
   bytes_left -= bytes_used;
   bytes_used += AddMenuItem(milist + bytes_used, bytes_left, L"&Copy", 
      ID_EDIT_COPY, FALSE, FALSE);
   bytes_left -= bytes_used;
   bytes_used += AddMenuItem(milist + bytes_used, bytes_left, L"&Paste", 
      ID_EDIT_PASTE, FALSE, TRUE);
   bytes_left -= bytes_used;

   // Load resource from a menu template in memory.
   ASSERT(m_IndiMenu.LoadMenuIndirect(milist));

   // Remove and destroy old menu
   SetMenu(NULL);
   ::DestroyMenu(m_hMenuDefault);

   // Add new menu.
   SetMenu(&m_IndiMenu);

   // Assign default menu
   m_hMenuDefault = m_IndiMenu.m_hMenu;
}

// This is a helper function for adding a menu item (either a popup  
// or command item) to the specified menu template. 
// 
//    MenuTemplate  - pointer to a menu template 
//    TemplateBytes - space remaining in MenuTemplate 
//    MenuString    - string for the menu item to be added 
//    MenuID        - id for the command item. Its value is ignored if  
//                    IsPopup is TRUE. 
//    IsPopup       - TRUE for popup menu (or submenu); FALSE for command  
//                    item 
//    LastItem      - TRUE if MenuString is the last item for the popup;  
//                    FALSE otherwise.
UINT AddMenuItem(LPVOID MenuTemplate, int TemplateBytes, WCHAR* MenuString, 
   WORD MenuID, BOOL IsPopup, BOOL LastItem)
{
   MENUITEMTEMPLATE* mitem = (MENUITEMTEMPLATE*) MenuTemplate;

   UINT  bytes_used = 0;
   if (IsPopup)         // for popup menu
   {      
      if (LastItem)
         mitem->mtOption = MF_POPUP | MF_END;
      else
         mitem->mtOption = MF_POPUP;
      bytes_used += sizeof (mitem->mtOption);  

      mitem = (MENUITEMTEMPLATE*) ((BYTE*) MenuTemplate + bytes_used);
      // a popup doesn't have mtID!!!

      TemplateBytes -= bytes_used;
      wcscpy_s((WCHAR*) mitem, TemplateBytes / sizeof(WCHAR), MenuString);
      bytes_used += (UINT)(sizeof (WCHAR) * (wcslen(MenuString) + 1)); // include '\0'   
   }
   else       // for command item
   {
      mitem->mtOption = LastItem ? MF_END : 0;
      mitem->mtID = MenuID; 
      TemplateBytes -= bytes_used;
      wcscpy_s(mitem->mtString, TemplateBytes / sizeof(WCHAR), MenuString);  
      bytes_used += (UINT)(sizeof (mitem->mtOption ) + sizeof (mitem->mtID) + 
         sizeof (WCHAR) * (wcslen(MenuString) + 1));   // include '\0'
   }

   return bytes_used;
}

Requirements

Header: afxwin.h

See Also

Reference

CMenu Class

Hierarchy Chart

CMenu::DestroyMenu

CMenu::LoadMenu

LoadMenuIndirect

CMenu::AppendMenu