SingleTaskIdleManager Class
Executes a long-running operation at idle priority on the UI thread. To support yielding frequently, the operation should return null as frequently as possible to allow the component manager to schedule other tasks and yield to higher-priority operations.
The task is executed repeatedly until SingleTaskIdleManager is disposed.
Inheritance Hierarchy
System.Object
Microsoft.VisualStudio.PlatformUI.DisposableObject
Microsoft.VisualStudio.Shell.SingleTaskIdleManager
Namespace: Microsoft.VisualStudio.Shell
Assembly: Microsoft.VisualStudio.Shell.11.0 (in Microsoft.VisualStudio.Shell.11.0.dll)
Syntax
'Declaração
Public Class SingleTaskIdleManager _
Inherits DisposableObject _
Implements IOleComponent
public class SingleTaskIdleManager : DisposableObject,
IOleComponent
The SingleTaskIdleManager type exposes the following members.
Constructors
Name | Description | |
---|---|---|
SingleTaskIdleManager | Initializes a new instance of the SingleTaskIdleManager class. |
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Properties
Name | Description | |
---|---|---|
IsDisposed | Returns whether the object has been disposed once, which protects against double disposal. (Inherited from DisposableObject.) |
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Methods
Name | Description | |
---|---|---|
Dispose() | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. (Inherited from DisposableObject.) | |
Dispose(Boolean) | Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. Standard virtual overload for IDisposable pattern. (Inherited from DisposableObject.) | |
DisposeManagedResources | Unregisters the object from being called on Idle. This method is called when the object is disposed. (Overrides DisposableObject.DisposeManagedResources().) | |
DisposeNativeResources | Allows derived classes to provide custom dispose handling for native resources. (Inherited from DisposableObject.) | |
Equals | Determines whether the specified object is equal to the current object. (Inherited from Object.) | |
Finalize | Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from DisposableObject.) | |
GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) | |
GetType | Gets the Type of the current instance. (Inherited from Object.) | |
MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) | |
ThrowIfDisposed | Throws an ObjectDisposedException if this object has been disposed. (Inherited from DisposableObject.) | |
ToString | Returns a string that represents the current object. (Inherited from Object.) |
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Events
Name | Description | |
---|---|---|
Disposing | Raised when the event is being disposed, that is, while it is still accessible. (Inherited from DisposableObject.) |
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Explicit Interface Implementations
Name | Description | |
---|---|---|
IOleComponent.FContinueMessageLoop | Called during each iteration of a message loop. | |
IOleComponent.FDoIdle | Gives the component a chance to do idle time tasks. | |
IOleComponent.FPreTranslateMessage | Processes the message before it is translated and dispatched. | |
IOleComponent.FQueryTerminate | Called when the component manager wishes to know if the component is in a state in which it can terminate. | |
IOleComponent.FReserved1 | Reserved. | |
IOleComponent.HwndGetWindow | Gets a window associated with the component. | |
IOleComponent.OnActivationChange | Notifies the component when a new object is being activated. | |
IOleComponent.OnAppActivate | Notifies the component when the host application gains or loses activation. | |
IOleComponent.OnEnterState | Notifies the component when the application enters or exits the specified state. | |
IOleComponent.OnLoseActivation | Notifies the active component that it has lost its active status because the host or another component has become active. | |
IOleComponent.Terminate | Terminates the message loop. |
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Thread Safety
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.