CDC::BeginPath
Abre um sinal do caminho no contexto de dispositivo.
BOOL BeginPath();
Valor de retorno
Diferente de zero se a função é com êxito; se não 0.
Comentários
Depois que um sinal de caminho está aberto, um aplicativo pode começar a chamar funções de desenho do GDI para definir pontos que se encontram no caminho.Um aplicativo pode finalizar um sinal de abertura do caminho chamar a função de membro de EndPath .Quando um aplicativo chama BeginPath, todos os caminhos anteriores são descartados.
Consulte BeginPath em Windows SDK para uma lista das funções de desenho que definem pontos em um caminho.
Exemplo
// This implementation uses GDI paths to draw the outline of
// some text in a TrueType font. The path is used to record the way
// the TrueType font would be drawn. Then, the function uses the data
// returned from CDC::GetPath() to draw the font--without filling it.
void CDCView::DrawPath(CDC* pDC)
{
// Describe a 24-point truetype font of normal weight
LOGFONT lf;
memset(&lf, 0, sizeof(lf));
lf.lfHeight = -MulDiv(24, pDC->GetDeviceCaps(LOGPIXELSY), 72);
lf.lfWeight = FW_NORMAL;
lf.lfOutPrecision = OUT_TT_ONLY_PRECIS;
// create and select it
CFont newFont;
if (!newFont.CreateFontIndirect(&lf))
return;
CFont* pOldFont = pDC->SelectObject(&newFont);
// use a path to record how the text was drawn
pDC->BeginPath();
pDC->TextOut(10, 10, _T("Outline this!"));
pDC->EndPath();
// Find out how many points are in the path. Note that
// for long strings or complex fonts, this number might be
// gigantic!
int nNumPts = pDC->GetPath(NULL, NULL, 0);
if (nNumPts == 0)
return;
// Allocate memory to hold points and stroke types from
// the path.
LPPOINT lpPoints = NULL;
LPBYTE lpTypes = NULL;
try
{
lpPoints = new POINT[nNumPts];
lpTypes = new BYTE[nNumPts];
}
catch (CException* pe)
{
delete [] lpPoints;
lpPoints = NULL;
delete [] lpTypes;
lpTypes = NULL;
pe->Delete();
}
if (lpPoints == NULL || lpTypes == NULL)
return;
// Now that we have the memory, really get the path data.
nNumPts = pDC->GetPath(lpPoints, lpTypes, nNumPts);
// If it worked, draw the lines. Windows 98 doesn't support
// the PolyDraw API, so we use our own member function to do
// similar work. If you're targeting only later versions of
// Windows, you can use the PolyDraw() API and avoid the
// COutlineView::PolyDraw() member function.
if (nNumPts != -1)
pDC->PolyDraw(lpPoints, lpTypes, nNumPts);
// Release the memory we used
delete [] lpPoints;
delete [] lpTypes;
// Put back the old font
pDC->SelectObject(pOldFont);
return;
}
Requisitos
Cabeçalho: afxwin.h