Como: usar um Pool de threads (C# e Visual Basic)
Pool de segmentos é uma forma de multithreading em quais tarefas são adicionadas a uma fila e iniciadas automaticamente quando os segmentos são criados.Para obter mais informações, consulte Thread Pooling (C# e Visual Basic).
O exemplo a seguir usa o.Pool de segmentos do NET Framework para calcular o Fibonacci o resultado para dez números entre 20 e 40.Cada Fibonacci resultado é representado pela Fibonacci classe, que fornece um método chamado ThreadPoolCallback que realiza o cálculo.Um objeto que representa cada Fibonacci valor é criado e o ThreadPoolCallback método é passado para QueueUserWorkItem, que atribui um encadeamento disponível no pool para executar o método.
Porque cada Fibonacci objeto é dado um valor de semialeatório para calcular e porque cada thread irão competir tempo do processador, é possível saber antecipadamente quanto tempo levará para todos os resultados de dez deve ser calculado.É por isso que cada Fibonacci objeto é passado a uma instância de ManualResetEvent classe durante a construção.Cada objeto sinaliza o objeto de evento fornecidos quando o cálculo é concluído, que permite que o thread principal para impedir a execução com WaitAll até que todos os dez Fibonacci objetos calculou um resultado.O Main método exibe cada Fibonacci resultado.
Exemplo
Imports System.Threading
Module Module1
Public Class Fibonacci
Private _n As Integer
Private _fibOfN
Private _doneEvent As ManualResetEvent
Public ReadOnly Property N() As Integer
Get
Return _n
End Get
End Property
Public ReadOnly Property FibOfN() As Integer
Get
Return _fibOfN
End Get
End Property
Sub New(ByVal n As Integer, ByVal doneEvent As ManualResetEvent)
_n = n
_doneEvent = doneEvent
End Sub
' Wrapper method for use with the thread pool.
Public Sub ThreadPoolCallBack(ByVal threadContext As Object)
Dim threadIndex As Integer = CType(threadContext, Integer)
Console.WriteLine("thread {0} started...", threadIndex)
_fibOfN = Calculate(_n)
Console.WriteLine("thread {0} result calculated...", threadIndex)
_doneEvent.Set()
End Sub
Public Function Calculate(ByVal n As Integer) As Integer
If n <= 1 Then
Return n
End If
Return Calculate(n - 1) + Calculate(n - 2)
End Function
End Class
<MTAThread()>
Sub Main()
Const FibonacciCalculations As Integer = 9 ' 0 to 9
' One event is used for each Fibonacci object
Dim doneEvents(FibonacciCalculations) As ManualResetEvent
Dim fibArray(FibonacciCalculations) As Fibonacci
Dim r As New Random()
' Configure and start threads using ThreadPool.
Console.WriteLine("launching {0} tasks...", FibonacciCalculations)
For i As Integer = 0 To FibonacciCalculations
doneEvents(i) = New ManualResetEvent(False)
Dim f = New Fibonacci(r.Next(20, 40), doneEvents(i))
fibArray(i) = f
ThreadPool.QueueUserWorkItem(AddressOf f.ThreadPoolCallBack, i)
Next
' Wait for all threads in pool to calculate.
WaitHandle.WaitAll(doneEvents)
Console.WriteLine("All calculations are complete.")
' Display the results.
For i As Integer = 0 To FibonacciCalculations
Dim f As Fibonacci = fibArray(i)
Console.WriteLine("Fibonacci({0}) = {1}", f.N, f.FibOfN)
Next
End Sub
End Module
using System;
using System.Threading;
public class Fibonacci
{
private int _n;
private int _fibOfN;
private ManualResetEvent _doneEvent;
public int N { get { return _n; } }
public int FibOfN { get { return _fibOfN; } }
// Constructor.
public Fibonacci(int n, ManualResetEvent doneEvent)
{
_n = n;
_doneEvent = doneEvent;
}
// Wrapper method for use with thread pool.
public void ThreadPoolCallback(Object threadContext)
{
int threadIndex = (int)threadContext;
Console.WriteLine("thread {0} started...", threadIndex);
_fibOfN = Calculate(_n);
Console.WriteLine("thread {0} result calculated...", threadIndex);
_doneEvent.Set();
}
// Recursive method that calculates the Nth Fibonacci number.
public int Calculate(int n)
{
if (n <= 1)
{
return n;
}
return Calculate(n - 1) + Calculate(n - 2);
}
}
public class ThreadPoolExample
{
static void Main()
{
const int FibonacciCalculations = 10;
// One event is used for each Fibonacci object.
ManualResetEvent[] doneEvents = new ManualResetEvent[FibonacciCalculations];
Fibonacci[] fibArray = new Fibonacci[FibonacciCalculations];
Random r = new Random();
// Configure and start threads using ThreadPool.
Console.WriteLine("launching {0} tasks...", FibonacciCalculations);
for (int i = 0; i < FibonacciCalculations; i++)
{
doneEvents[i] = new ManualResetEvent(false);
Fibonacci f = new Fibonacci(r.Next(20, 40), doneEvents[i]);
fibArray[i] = f;
ThreadPool.QueueUserWorkItem(f.ThreadPoolCallback, i);
}
// Wait for all threads in pool to calculate.
WaitHandle.WaitAll(doneEvents);
Console.WriteLine("All calculations are complete.");
// Display the results.
for (int i= 0; i<FibonacciCalculations; i++)
{
Fibonacci f = fibArray[i];
Console.WriteLine("Fibonacci({0}) = {1}", f.N, f.FibOfN);
}
}
}
Veja a seguir um exemplo de saída.
launching 10 tasks...
thread 0 started...
thread 1 started...
thread 1 result calculated...
thread 2 started...
thread 2 result calculated...
thread 3 started...
thread 3 result calculated...
thread 4 started...
thread 0 result calculated...
thread 5 started...
thread 5 result calculated...
thread 6 started...
thread 4 result calculated...
thread 7 started...
thread 6 result calculated...
thread 8 started...
thread 8 result calculated...
thread 9 started...
thread 9 result calculated...
thread 7 result calculated...
All calculations are complete.
Fibonacci(38) = 39088169
Fibonacci(29) = 514229
Fibonacci(25) = 75025
Fibonacci(22) = 17711
Fibonacci(38) = 39088169
Fibonacci(29) = 514229
Fibonacci(29) = 514229
Fibonacci(38) = 39088169
Fibonacci(21) = 10946
Fibonacci(27) = 196418
Consulte também
Referência
Conceitos
Thread Pooling (C# e Visual Basic)