Como: Usar soquetes
O .NET Compact estrutura oferece suporte a comunicações de rede baseadas no soquete.Para considerações específicas a programação de sockets no .NET Compact estrutura, consulte Programação de socket.
Este exemplo cria uma instância de um servidor de aplicativo e uma instância de um aplicativo cliente e demonstra como os dois aplicativos se comunicam através de uma conexão de soquete.O endereço de host local é usado para o servidor; portanto, ambos os aplicativos executado no cliente.Uma instância do servidor deve estar em execução antes que o cliente pode se comunicar com ele.
Se comuniquem em uma conexão de soquete
Criar uma classe chamada Server que implementa Forme adicione o seguinte código à classe:
Private Shared output As String = "" Public Sub New() End Sub Public Sub createListener() ' Create an instance of the TcpListener class. Dim tcpListener As TcpListener = Nothing Dim ipAddress As IPAddress = Dns.GetHostEntry("localhost").AddressList(0) Try ' Set the listener on the local IP address. ' and specify the port. tcpListener = New TcpListener(ipAddress, 13) tcpListener.Start() output = "Waiting for a connection..." Catch e As Exception output = "Error: " + e.ToString() MessageBox.Show(output) End Try While True ' Always use a Sleep call in a while(true) loop ' to avoid locking up your CPU. Thread.Sleep(10) ' Create a TCP socket. ' If you ran this server on the desktop, you could use ' Socket socket = tcpListener.AcceptSocket() ' for greater flexibility. Dim tcpClient As TcpClient = tcpListener.AcceptTcpClient() ' Read the data stream from the client. Dim bytes(255) As Byte Dim stream As NetworkStream = tcpClient.GetStream() stream.Read(bytes, 0, bytes.Length) Dim helper As New SocketHelper() helper.processMsg(tcpClient, stream, bytes) End While End Sub Shared Sub Main() Application.Run(New Server()) End Sub
static string output = ""; public Server() { } public void createListener() { // Create an instance of the TcpListener class. TcpListener tcpListener = null; IPAddress ipAddress = Dns.GetHostEntry("localhost").AddressList[0]; try { // Set the listener on the local IP address // and specify the port. tcpListener = new TcpListener(ipAddress, 13); tcpListener.Start(); output = "Waiting for a connection..."; } catch (Exception e) { output = "Error: " + e.ToString(); MessageBox.Show(output); } while (true) { // Always use a Sleep call in a while(true) loop // to avoid locking up your CPU. Thread.Sleep(10); // Create a TCP socket. // If you ran this server on the desktop, you could use // Socket socket = tcpListener.AcceptSocket() // for greater flexibility. TcpClient tcpClient = tcpListener.AcceptTcpClient(); // Read the data stream from the client. byte[] bytes = new byte[256]; NetworkStream stream = tcpClient.GetStream(); stream.Read(bytes, 0, bytes.Length); SocketHelper helper = new SocketHelper(); helper.processMsg(tcpClient, stream, bytes); } } static void Main() { Application.Run(new Server()); }
No Server classe, fornecem uma maneira de iniciar o servidor. Por exemplo, telefonar createListener em um botão Click evento.
Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Me.createListener() End Sub
private void button1_Click(object sender, EventArgs e) { this.createListener(); }
Criar uma classe chamada SocketHelpere adicione o seguinte código à classe:
Class SocketHelper Private mscClient As TcpClient Private mstrMessage As String Private mstrResponse As String Private bytesSent() As Byte Public Sub processMsg(ByVal client As TcpClient, ByVal stream As NetworkStream, ByVal bytesReceived() As Byte) ' Handle the message received and ' send a response back to the client. mstrMessage = Encoding.ASCII.GetString(bytesReceived, 0, bytesReceived.Length) mscClient = client mstrMessage = mstrMessage.Substring(0, 5) If mstrMessage.Equals("Hello") Then mstrResponse = "Goodbye" Else mstrResponse = "What?" End If bytesSent = Encoding.ASCII.GetBytes(mstrResponse) stream.Write(bytesSent, 0, bytesSent.Length) End Sub End Class
class SocketHelper { TcpClient mscClient; string mstrMessage; string mstrResponse; byte[] bytesSent; public void processMsg(TcpClient client, NetworkStream stream, byte[] bytesReceived) { // Handle the message received and // send a response back to the client. mstrMessage = Encoding.ASCII.GetString(bytesReceived, 0, bytesReceived.Length); mscClient = client; mstrMessage = mstrMessage.Substring(0, 5); if (mstrMessage.Equals("Hello")) { mstrResponse = "Goodbye"; } else { mstrResponse = "What?"; } bytesSent = Encoding.ASCII.GetBytes(mstrResponse); stream.Write(bytesSent, 0, bytesSent.Length); } }
O servidor cria uma instância dessa classe quando um cliente se conecta a ele.
Criar uma classe chamada Client que implementa Forme adicione o seguinte código à classe:
Shared Sub Connect(ByVal serverIP As String, ByVal message As String) Dim output As String = "" Try ' Create a TcpClient. ' The client requires a TcpServer that is connected ' to the same address specified by the server and port ' combination. Dim port As Int32 = 13 Dim client As New TcpClient(serverIP, port) ' Translate the passed message into ASCII and store it as a byte array. Dim data(255) As [Byte] data = System.Text.Encoding.ASCII.GetBytes(message) ' Get a client stream for reading and writing. ' Stream stream = client.GetStream(); Dim stream As NetworkStream = client.GetStream() ' Send the message to the connected TcpServer. stream.Write(data, 0, data.Length) output = "Sent: " + message MessageBox.Show(output) ' Buffer to store the response bytes. data = New [Byte](255) {} ' String to store the response ASCII representation. Dim responseData As String = String.Empty ' Read the first batch of the TcpServer response bytes. Dim bytes As Int32 = stream.Read(data, 0, data.Length) responseData = System.Text.Encoding.ASCII.GetString(data, 0, bytes) output = "Received: " + responseData MessageBox.Show(output) ' Close everything. stream.Close() client.Close() Catch e As ArgumentNullException output = "ArgumentNullException: " + e.ToString() MessageBox.Show(output) Catch e As SocketException output = "SocketException: " + e.ToString() MessageBox.Show(output) End Try End Sub Shared Sub Main() Application.Run(New Client()) End Sub
public Client() { this.MinimizeBox = false; } static void Connect(string serverIP, string message) { string output = ""; try { // Create a TcpClient. // The client requires a TcpServer that is connected // to the same address specified by the server and port // combination. Int32 port = 13; TcpClient client = new TcpClient(serverIP, port); // Translate the passed message into ASCII and store it as a byte array. Byte[] data = new Byte[256]; data = System.Text.Encoding.ASCII.GetBytes(message); // Get a client stream for reading and writing. // Stream stream = client.GetStream(); NetworkStream stream = client.GetStream(); // Send the message to the connected TcpServer. stream.Write(data, 0, data.Length); output = "Sent: " + message; MessageBox.Show(output); // Buffer to store the response bytes. data = new Byte[256]; // String to store the response ASCII representation. String responseData = String.Empty; // Read the first batch of the TcpServer response bytes. Int32 bytes = stream.Read(data, 0, data.Length); responseData = System.Text.Encoding.ASCII.GetString(data, 0, bytes); output = "Received: " + responseData; MessageBox.Show(output); // Close everything. stream.Close(); client.Close(); } catch (ArgumentNullException e) { output = "ArgumentNullException: " + e; MessageBox.Show(output); } catch (SocketException e) { output = "SocketException: " + e.ToString(); MessageBox.Show(output); } } static void Main() { Application.Run(new Client()); }
No Client classe, fornecem uma maneira para que o usuário conecte-se ao servidor. Por exemplo, chamar o Connect método em um botão Click evento.
Private Sub button1_Click(ByVal sender As Object, ByVal e As EventArgs) ' In this code example, use a hard-coded ' IP address and message. Dim serverIP As String = "localhost" Dim message As String = "Hello" Connect(serverIP, message) End Sub
private void button1_Click(object sender, EventArgs e) { // In this code example, use a hard-coded // IP address and message. string serverIP = "localhost"; string message = "Hello"; Connect(serverIP, message); }
compilar aplicativos servidor e cliente.
Implantar ambos os aplicativos para o dispositivo.
Execute o aplicativo do servidor no dispositivo e iniciar o servidor.
Execute o aplicativo cliente no dispositivo e conectar-se ao servidor.
Compilando o código
O programa cliente requer referências aos namespaces seguintes:
O programa de servidor requer referências aos namespaces seguintes: