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Device-Supported Primitive Types

Microsoft® Direct3D® devices can create and manipulate the following types of primitives:

You can render primitive types from a C++ application with any of the rendering methods of the IDirect3DDevice8 interface. For more information, see Rendering.

Note that you cannot render point lists with the indexed-primitive rendering methods.

See Also

Direct3D Device

 Last updated on Thursday, April 08, 2004

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