Compartilhar via


Multithreading and Locales

 

The new home for Visual Studio documentation is Visual Studio 2017 Documentation on docs.microsoft.com.

Both the C Runtime Library and the Standard C++ Library provide support for changing the locale of your program. This topic discusses issues that arise when using the locale functionality of both libraries in a multithreaded application.

Remarks

With the C Runtime Library, you can create multithreaded applications using the _beginthread and _beginthreadex functions. This topic only covers multithreaded applications created using these functions. For more information, see _beginthread, _beginthreadex.

To change the locale using the C Runtime Library, use the setlocale function. In previous versions of Visual C++, this function would always modify the locale throughout the entire application. There is now support for setting the locale on a per-thread basis. This is done using the _configthreadlocale function. To specify that setlocale should only change the locale in the current thread, call _configthreadlocale(_ENABLE_PER_THREAD_LOCALE) in that thread. Conversely, calling _configthreadlocale(_DISABLE_PER_THREAD_LOCALE) will cause that thread to use the global locale, and any call to setlocale in that thread will change the locale in all threads that have not explicitly enabled per-thread locale.

To change the locale using the C++ Runtime Library, use the locale Class. By calling the locale::global method, you change the locale in every thread that has not explicitly enabled per-thread locale. To change the locale in a single thread or portion of an application, simply create an instance of a locale object in that thread or portion of code.

Note

Calling locale::global changes the locale for both the Standard C++ Library and the C Runtime Library. However, calling setlocale only changes the locale for the C Runtime Library; the Standard C++ Library is not affected.

The following examples show how to use the setlocale function, the locale Class, and the _configthreadlocale function to change the locale of an application in several different scenarios.

Example

In this example, the main thread spawns two child threads. The first thread, Thread A, enables per-thread locale by calling _configthreadlocale(_ENABLE_PER_THREAD_LOCALE). The second thread, Thread B, as well as the main thread, do not enable per-thread locale. Thread A then proceeds to change the locale using the setlocale function of the C Runtime Library.

Since Thread A has per-thread locale enabled, only the C Runtime Library functions in Thread A start using the "french" locale. The C Runtime Library functions in Thread B and in the main thread continue to use the "C" locale. Also, since setlocale does not affect the Standard C++ Library locale, all Standard C++ Library objects continue to use the "C" locale.

// multithread_locale_1.cpp  
// compile with: /EHsc /MD  
#include <clocale>  
#include <cstdio>  
#include <locale>  
#include <process.h>  
#include <windows.h>  
  
#define NUM_THREADS 2  
using namespace std;  
  
unsigned __stdcall RunThreadA(void *params);  
unsigned __stdcall RunThreadB(void *params);  
  
BOOL localeSet = FALSE;  
HANDLE printMutex = CreateMutex(NULL, FALSE, NULL);  
  
int main()  
{  
    HANDLE threads[NUM_THREADS];  
  
    unsigned aID;  
    threads[0] = (HANDLE)_beginthreadex(  
        NULL, 0, RunThreadA, NULL, 0, &aID);  
  
    unsigned bID;  
    threads[1] = (HANDLE)_beginthreadex(  
        NULL, 0, RunThreadB, NULL, 0, &bID);  
  
    WaitForMultipleObjects(2, threads, TRUE, INFINITE);  
  
    printf_s("[Thread main] Per-thread locale is NOT enabled.\n");  
    printf_s("[Thread main] CRT locale is set to \"%s\"\n",  
        setlocale(LC_ALL, NULL));  
    printf_s("[Thread main] locale::global is set to \"%s\"\n",  
        locale().name().c_str());  
  
    CloseHandle(threads[0]);  
    CloseHandle(threads[1]);  
    CloseHandle(printMutex);  
  
    return 0;  
}  
  
unsigned __stdcall RunThreadA(void *params)  
{  
    _configthreadlocale(_ENABLE_PER_THREAD_LOCALE);  
    setlocale(LC_ALL, "french");  
    localeSet = TRUE;  
  
    WaitForSingleObject(printMutex, INFINITE);  
    printf_s("[Thread A] Per-thread locale is enabled.\n");  
    printf_s("[Thread A] CRT locale is set to \"%s\"\n",  
        setlocale(LC_ALL, NULL));  
    printf_s("[Thread A] locale::global is set to \"%s\"\n\n",  
        locale().name().c_str());  
    ReleaseMutex(printMutex);  
  
    return 1;  
}  
  
unsigned __stdcall RunThreadB(void *params)  
{  
    while (!localeSet)  
        Sleep(100);  
  
    WaitForSingleObject(printMutex, INFINITE);  
    printf_s("[Thread B] Per-thread locale is NOT enabled.\n");  
    printf_s("[Thread B] CRT locale is set to \"%s\"\n",  
        setlocale(LC_ALL, NULL));  
    printf_s("[Thread B] locale::global is set to \"%s\"\n\n",  
        locale().name().c_str());  
    ReleaseMutex(printMutex);  
  
    return 1;  
}  
[Thread A] Per-thread locale is enabled.  
[Thread A] CRT locale is set to "French_France.1252"  
[Thread A] locale::global is set to "C"  
  
[Thread B] Per-thread locale is NOT enabled.  
[Thread B] CRT locale is set to "C"  
[Thread B] locale::global is set to "C"  
  
[Thread main] Per-thread locale is NOT enabled.  
[Thread main] CRT locale is set to "C"  
[Thread main] locale::global is set to "C"  

Example

In this example, the main thread spawns two child threads. The first thread, Thread A, enables per-thread locale by calling _configthreadlocale(_ENABLE_PER_THREAD_LOCALE). The second thread, Thread B, as well as the main thread, do not enable per-thread locale. Thread A then proceeds to change the locale using the locale::global method of the Standard C++ Library.

Since Thread A has per-thread locale enabled, only the C Runtime Library functions in Thread A start using the "french" locale. The C Runtime Library functions in Thread B and in the main thread continue to use the "C" locale. However, since the locale::global method changes the locale "globally", all Standard C++ Library objects in all threads start using the "french" locale.

// multithread_locale_2.cpp  
// compile with: /EHsc /MD  
#include <clocale>  
#include <cstdio>  
#include <locale>  
#include <process.h>  
#include <windows.h>  
  
#define NUM_THREADS 2  
using namespace std;  
  
unsigned __stdcall RunThreadA(void *params);  
unsigned __stdcall RunThreadB(void *params);  
  
BOOL localeSet = FALSE;  
HANDLE printMutex = CreateMutex(NULL, FALSE, NULL);  
  
int main()  
{  
    HANDLE threads[NUM_THREADS];  
  
    unsigned aID;  
    threads[0] = (HANDLE)_beginthreadex(  
        NULL, 0, RunThreadA, NULL, 0, &aID);  
  
    unsigned bID;  
    threads[1] = (HANDLE)_beginthreadex(  
        NULL, 0, RunThreadB, NULL, 0, &bID);  
  
    WaitForMultipleObjects(2, threads, TRUE, INFINITE);  
  
    printf_s("[Thread main] Per-thread locale is NOT enabled.\n");  
    printf_s("[Thread main] CRT locale is set to \"%s\"\n",  
        setlocale(LC_ALL, NULL));  
    printf_s("[Thread main] locale::global is set to \"%s\"\n",  
        locale().name().c_str());  
  
    CloseHandle(threads[0]);  
    CloseHandle(threads[1]);  
    CloseHandle(printMutex);  
  
    return 0;  
}  
  
unsigned __stdcall RunThreadA(void *params)  
{  
    _configthreadlocale(_ENABLE_PER_THREAD_LOCALE);  
    locale::global(locale("french"));  
    localeSet = TRUE;  
  
    WaitForSingleObject(printMutex, INFINITE);  
    printf_s("[Thread A] Per-thread locale is enabled.\n");  
    printf_s("[Thread A] CRT locale is set to \"%s\"\n",  
        setlocale(LC_ALL, NULL));  
    printf_s("[Thread A] locale::global is set to \"%s\"\n\n",  
        locale().name().c_str());  
    ReleaseMutex(printMutex);  
  
    return 1;  
}  
  
unsigned __stdcall RunThreadB(void *params)  
{  
    while (!localeSet)  
        Sleep(100);  
  
    WaitForSingleObject(printMutex, INFINITE);  
    printf_s("[Thread B] Per-thread locale is NOT enabled.\n");  
    printf_s("[Thread B] CRT locale is set to \"%s\"\n",  
        setlocale(LC_ALL, NULL));  
    printf_s("[Thread B] locale::global is set to \"%s\"\n\n",  
        locale().name().c_str());  
    ReleaseMutex(printMutex);  
  
    return 1;  
}  
[Thread A] Per-thread locale is enabled.  
[Thread A] CRT locale is set to "French_France.1252"  
[Thread A] locale::global is set to "French_France.1252"  
  
[Thread B] Per-thread locale is NOT enabled.  
[Thread B] CRT locale is set to "C"  
[Thread B] locale::global is set to "French_France.1252"  
  
[Thread main] Per-thread locale is NOT enabled.  
[Thread main] CRT locale is set to "C"  
[Thread main] locale::global is set to "French_France.1252"  

Example

In this example, the main thread spawns two child threads. The first thread, Thread A, enables per-thread locale by calling _configthreadlocale(_ENABLE_PER_THREAD_LOCALE). The second thread, Thread B, as well as the main thread, do not enable per-thread locale. Thread B then proceeds to change the locale using the setlocale function of the C Runtime Library.

Since Thread B does not have per-thread locale enabled, the C Runtime Library functions in Thread B and in the main thread start using the "french" locale. The C Runtime Library functions in Thread A continue to use the "C" locale because Thread A has per-thread locale enabled. Also, since setlocale does not affect the Standard C++ Library locale, all Standard C++ Library objects continue to use the "C" locale.

// multithread_locale_3.cpp  
// compile with: /EHsc /MD  
#include <clocale>  
#include <cstdio>  
#include <locale>  
#include <process.h>  
#include <windows.h>  
  
#define NUM_THREADS 2  
using namespace std;  
  
unsigned __stdcall RunThreadA(void *params);  
unsigned __stdcall RunThreadB(void *params);  
  
BOOL localeSet = FALSE;  
BOOL configThreadLocaleCalled = FALSE;  
HANDLE printMutex = CreateMutex(NULL, FALSE, NULL);  
  
int main()  
{  
    HANDLE threads[NUM_THREADS];  
  
    unsigned aID;  
    threads[0] = (HANDLE)_beginthreadex(  
        NULL, 0, RunThreadA, NULL, 0, &aID);  
  
    unsigned bID;  
    threads[1] = (HANDLE)_beginthreadex(  
        NULL, 0, RunThreadB, NULL, 0, &bID);  
  
    WaitForMultipleObjects(2, threads, TRUE, INFINITE);  
  
    printf_s("[Thread main] Per-thread locale is NOT enabled.\n");  
    printf_s("[Thread main] CRT locale is set to \"%s\"\n",  
        setlocale(LC_ALL, NULL));  
    printf_s("[Thread main] locale::global is set to \"%s\"\n",  
        locale().name().c_str());  
  
    CloseHandle(threads[0]);  
    CloseHandle(threads[1]);  
    CloseHandle(printMutex);  
  
    return 0;  
}  
  
unsigned __stdcall RunThreadA(void *params)  
{  
    _configthreadlocale(_ENABLE_PER_THREAD_LOCALE);  
    configThreadLocaleCalled = TRUE;  
    while (!localeSet)  
        Sleep(100);  
  
    WaitForSingleObject(printMutex, INFINITE);  
    printf_s("[Thread A] Per-thread locale is enabled.\n");  
    printf_s("[Thread A] CRT locale is set to \"%s\"\n",  
        setlocale(LC_ALL, NULL));  
    printf_s("[Thread A] locale::global is set to \"%s\"\n\n",  
        locale().name().c_str());  
    ReleaseMutex(printMutex);  
  
    return 1;  
}  
  
unsigned __stdcall RunThreadB(void *params)  
{  
    while (!configThreadLocaleCalled)  
        Sleep(100);  
    setlocale(LC_ALL, "french");  
    localeSet = TRUE;  
  
    WaitForSingleObject(printMutex, INFINITE);  
    printf_s("[Thread B] Per-thread locale is NOT enabled.\n");  
    printf_s("[Thread B] CRT locale is set to \"%s\"\n",  
        setlocale(LC_ALL, NULL));  
    printf_s("[Thread B] locale::global is set to \"%s\"\n\n",  
        locale().name().c_str());  
    ReleaseMutex(printMutex);  
  
    return 1;  
}  
[Thread B] Per-thread locale is NOT enabled.  
[Thread B] CRT locale is set to "French_France.1252"  
[Thread B] locale::global is set to "C"  
  
[Thread A] Per-thread locale is enabled.  
[Thread A] CRT locale is set to "C"  
[Thread A] locale::global is set to "C"  
  
[Thread main] Per-thread locale is NOT enabled.  
[Thread main] CRT locale is set to "French_France.1252"  
[Thread main] locale::global is set to "C"  

Example

In this example, the main thread spawns two child threads. The first thread, Thread A, enables per-thread locale by calling _configthreadlocale(_ENABLE_PER_THREAD_LOCALE). The second thread, Thread B, as well as the main thread, do not enable per-thread locale. Thread B then proceeds to change the locale using the locale::global method of the Standard C++ Library.

Since Thread B does not have per-thread locale enabled, the C Runtime Library functions in Thread B and in the main thread start using the "french" locale. The C Runtime Library functions in Thread A continue to use the "C" locale because Thread A has per-thread locale enabled. However, since the locale::global method changes the locale "globally", all Standard C++ Library objects in all threads start using the "french" locale.

// multithread_locale_4.cpp  
// compile with: /EHsc /MD  
#include <clocale>  
#include <cstdio>  
#include <locale>  
#include <process.h>  
#include <windows.h>  
  
#define NUM_THREADS 2  
using namespace std;  
  
unsigned __stdcall RunThreadA(void *params);  
unsigned __stdcall RunThreadB(void *params);  
  
BOOL localeSet = FALSE;  
BOOL configThreadLocaleCalled = FALSE;  
HANDLE printMutex = CreateMutex(NULL, FALSE, NULL);  
  
int main()  
{  
    HANDLE threads[NUM_THREADS];  
  
    unsigned aID;  
    threads[0] = (HANDLE)_beginthreadex(  
        NULL, 0, RunThreadA, NULL, 0, &aID);  
  
    unsigned bID;  
    threads[1] = (HANDLE)_beginthreadex(  
        NULL, 0, RunThreadB, NULL, 0, &bID);  
  
    WaitForMultipleObjects(2, threads, TRUE, INFINITE);  
  
    printf_s("[Thread main] Per-thread locale is NOT enabled.\n");  
    printf_s("[Thread main] CRT locale is set to \"%s\"\n",  
        setlocale(LC_ALL, NULL));  
    printf_s("[Thread main] locale::global is set to \"%s\"\n",  
        locale().name().c_str());  
  
    CloseHandle(threads[0]);  
    CloseHandle(threads[1]);  
    CloseHandle(printMutex);  
  
    return 0;  
}  
  
unsigned __stdcall RunThreadA(void *params)  
{  
    _configthreadlocale(_ENABLE_PER_THREAD_LOCALE);  
    configThreadLocaleCalled = TRUE;  
    while (!localeSet)  
        Sleep(100);  
  
    WaitForSingleObject(printMutex, INFINITE);  
    printf_s("[Thread A] Per-thread locale is enabled.\n");  
    printf_s("[Thread A] CRT locale is set to \"%s\"\n",  
        setlocale(LC_ALL, NULL));  
    printf_s("[Thread A] locale::global is set to \"%s\"\n\n",  
        locale().name().c_str());  
    ReleaseMutex(printMutex);  
  
    return 1;  
}  
  
unsigned __stdcall RunThreadB(void *params)  
{  
    while (!configThreadLocaleCalled)  
        Sleep(100);  
    locale::global(locale("french"));  
    localeSet = TRUE;  
  
    WaitForSingleObject(printMutex, INFINITE);  
    printf_s("[Thread B] Per-thread locale is NOT enabled.\n");  
    printf_s("[Thread B] CRT locale is set to \"%s\"\n",  
        setlocale(LC_ALL, NULL));  
    printf_s("[Thread B] locale::global is set to \"%s\"\n\n",  
        locale().name().c_str());  
    ReleaseMutex(printMutex);  
  
    return 1;  
}  
[Thread B] Per-thread locale is NOT enabled.  
[Thread B] CRT locale is set to "French_France.1252"  
[Thread B] locale::global is set to "French_France.1252"  
  
[Thread A] Per-thread locale is enabled.  
[Thread A] CRT locale is set to "C"  
[Thread A] locale::global is set to "French_France.1252"  
  
[Thread main] Per-thread locale is NOT enabled.  
[Thread main] CRT locale is set to "French_France.1252"  
[Thread main] locale::global is set to "French_France.1252"  

See Also

Multithreading Support for Older Code (Visual C++)
_beginthread, _beginthreadex
_configthreadlocale
setlocale
Internationalization
Locale
<clocale>
<locale>
locale Class