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Attribute Targets (C++ Component Extensions)

 

The latest version of this topic can be found at Attribute Targets (C++ Component Extensions).

Attribute usage specifiers let you specify attribute targets. Each attribute is defined to apply to certain language elements. For example, an attribute might be defined to apply only to classes and structs. The following list shows the possible syntactic elements on which a custom attribute can be used. Combinations of these values (using logical or) may be used.

To specify attribute target, to pass one or more AttributeTargets enumerators to AttributeUsageAttribute when defining the attribute.

The following is a list of the valid attribute targets:

  • All (applies to all constructs)

    using namespace System;  
    [AttributeUsage(AttributeTargets::All)]  
    ref class Attr : public Attribute {};  
    
    [assembly:Attr];  
    
  • Assembly (applies to an assembly as a whole)

    using namespace System;  
    [AttributeUsage(AttributeTargets::Assembly)]  
    ref class Attr : public Attribute {};  
    
    [assembly:Attr];  
    
  • Module (applies to a module as a whole)

    using namespace System;  
    [AttributeUsage(AttributeTargets::Module)]  
    ref class Attr : public Attribute {};  
    
    [module:Attr];  
    
  • Class

    using namespace System;  
    [AttributeUsage(AttributeTargets::Class)]  
    ref class Attr : public System::Attribute {};  
    
    [Attr]   // same as [class:Attr]  
    ref class MyClass {};  
    
  • Struct

    using namespace System;  
    [AttributeUsage(AttributeTargets::Struct)]  
    ref class Attr : public Attribute {};  
    
    [Attr]   // same as [struct:Attr]  
    value struct MyStruct{};  
    
  • enum

    using namespace System;  
    [AttributeUsage(AttributeTargets::Enum)]  
    ref class Attr : public Attribute {};  
    
    [Attr]   // same as [enum:Attr]  
    enum struct MyEnum{e, d};  
    
  • Constructor

    using namespace System;  
    [AttributeUsage(AttributeTargets::Constructor)]  
    ref class Attr : public Attribute {};  
    
    ref struct MyStruct{  
    [Attr] MyStruct(){}   // same as [constructor:Attr]  
    };  
    
  • Method

    using namespace System;  
    [AttributeUsage(AttributeTargets::Method)]  
    ref class Attr : public Attribute {};  
    
    ref struct MyStruct{  
    [Attr] void Test(){}   // same as [method:Attr]  
    };  
    
  • Property

    using namespace System;  
    [AttributeUsage(AttributeTargets::Property)]  
    ref class Attr : public Attribute {};  
    
    ref struct MyStruct{  
    [Attr] property int Test;   // same as [property:Attr]  
    };  
    
  • Field

    using namespace System;  
    [AttributeUsage(AttributeTargets::Field)]  
    ref class Attr : public Attribute {};  
    
    ref struct MyStruct{  
    [Attr] int Test;   // same as [field:Attr]  
    };  
    
  • Event

    using namespace System;  
    [AttributeUsage(AttributeTargets::Event)]  
    ref class Attr : public Attribute {};  
    
    delegate void ClickEventHandler(int, double);  
    
    ref struct MyStruct{  
    [Attr] event ClickEventHandler^ OnClick;   // same as [event:Attr]  
    };  
    
  • Interface

    using namespace System;  
    [AttributeUsage(AttributeTargets::Interface)]  
    ref class Attr : public Attribute {};  
    
    [Attr]   // same as [event:Attr]  
    interface struct MyStruct{};  
    
  • Parameter

    using namespace System;  
    [AttributeUsage(AttributeTargets::Parameter)]  
    ref class Attr : public Attribute {};  
    
    ref struct MyStruct{  
    void Test([Attr] int i);  
    void Test2([parameter:Attr] int i);  
    };  
    
  • Delegate

    using namespace System;  
    [AttributeUsage(AttributeTargets::Delegate)]  
    ref class Attr : public Attribute {};  
    
    [Attr] delegate void Test();  
    [delegate:Attr] delegate void Test2();  
    
  • ReturnValue

    using namespace System;  
    [AttributeUsage(AttributeTargets::ReturnValue)]  
    ref class Attr : public Attribute {};  
    
    ref struct MyStruct {  
    // Note required specifier  
    [returnvalue:Attr] int Test() { return 0; }  
    };  
    

Typically, an attribute directly precedes the language element to which it applies. In some cases, however, the position of an attribute is not sufficient to determine the attribute's intended target. Consider this example:

[Attr] int MyFn(double x)...  

Syntactically, there is no way to tell if the attribute is intended to apply to the method or to the method's return value (in this case, it defaults to the method). In such cases, an attribute usage specifier may be used. For example, to make the attribute apply to the return value, use the returnvalue specifier, as follows:

[returnvalue:Attr] int MyFn(double x)... // applies to return value  

Attribute usage specifiers are required in the following situations:

  • To specify an assembly- or module-level attribute.

  • To specify that an attribute applies to a method's return value, not the method:

    [method:Attr] int MyFn(double x)...     // Attr applies to method  
    [returnvalue:Attr] int MyFn(double x)...// Attr applies to return value  
    [Attr] int MyFn(double x)...            // default: method  
    
  • To specify that an attribute applies to a property's accessor, not the property:

    [method:MyAttr
    (123)] property int Property
    ()    
    [property:MyAttr
    (123)] property int Property
    ()  
    [MyAttr
    (123)] property int get_MyPropy
    () // default: property  
    
  • To specify that an attribute applies to an event's accessor, not the event:

    delegate void MyDel();  
    ref struct X {  
       [field:MyAttr(123)] event MyDel* MyEvent;   //field  
       [event:MyAttr(123)] event MyDel* MyEvent;   //event  
       [MyAttr(123)] event MyDel* MyEvent;   // default: event  
    }  
    

An attribute usage specifier applies only to the attribute that immediately follows it; that is,

[returnvalue:Attr1, Attr2]  

is different from

[returnvalue:Attr1, returnvalue:Attr2]  

Example

Description

This sample shows how to specify multiple targets.

Code

  
using namespace System;  
[AttributeUsage(AttributeTargets::Class | AttributeTargets::Struct, AllowMultiple = true )]  
ref struct Attr : public Attribute {  
   Attr(bool i){}  
   Attr(){}  
};  
  
[Attr]  
ref class MyClass {};  
  
[Attr]  
[Attr(true)]  
value struct MyStruct {};  

See Also

User-Defined Attributes