TextureRequirements.NumberMipLevels Property
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Retrieves or sets the number of mipmap levels for a texture.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public Property NumberMipLevels As Integer
Get
Set
'Usage
Dim instance As TextureRequirements
Dim value As Integer
value = instance.NumberMipLevels
instance.NumberMipLevels = value
public int NumberMipLevels { get; set; }
public:
property int NumberMipLevels {
int get ();
void set (int value);
}
member NumberMipLevels : int with get, set
Property Value
Type: System.Int32
The mipmap levels to set or retrieve.
Remarks
Mipmaps are a sequence of textures, each of which is a progressively lower-resolution, pre-filtered representation of the same image. A higher-resolution image is used when a visible object is close to the viewer. As the object moves farther away, and gets smaller, lower-resolution images are used.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0