Compartilhar via


StencilOperation Enumeration

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Defines the supported stencil operations.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Enumeration StencilOperation
'Usage
Dim instance As StencilOperation
public enum StencilOperation
public enum class StencilOperation
type StencilOperation

Members

Member name Description
Supported by the .NET Compact Framework Keep Does not update the stencil buffer entry. This is the default value.
Supported by the .NET Compact Framework Zero Sets the stencil buffer entry to 0.
Supported by the .NET Compact Framework Replace Replaces the stencil buffer entry with a reference value.
Supported by the .NET Compact Framework IncrementSaturation Increments the stencil buffer entry, clamping to the maximum value.
Supported by the .NET Compact Framework DecrementSaturation Decrements the stencil buffer entry, clamping to 0.
Supported by the .NET Compact Framework Invert Inverts the bits in the stencil buffer entry.
Supported by the .NET Compact Framework Increment Increments the stencil buffer entry, wrapping to 0 if the new value exceeds the maximum value.
Supported by the .NET Compact Framework Decrement Decrements the stencil buffer entry, wrapping to the maximum value if the new value is less than 0.

Remarks

Stencil buffer entries are integer values that range from 0 to 2n - 1, where n is the bit depth of the stencil buffer.

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Microsoft.WindowsMobile.DirectX.Direct3D Namespace

Other Resources

Mobile Direct3D Programming in the .NET Compact Framework