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Sprite.SetWorldViewRH Method

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Sets the right-handed world-view transform for a sprite.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Sub SetWorldViewRH ( _
    world As Matrix, _
    view As Matrix _
)
'Usage
Dim instance As Sprite
Dim world As Matrix
Dim view As Matrix

instance.SetWorldViewRH(world, view)
public void SetWorldViewRH(
    Matrix world,
    Matrix view
)
public:
void SetWorldViewRH(
    Matrix world, 
    Matrix view
)
member SetWorldViewRH : 
        world:Matrix * 
        view:Matrix -> unit 

Parameters

Exceptions

Exception Condition
InvalidCallException

The method call is invalid. For example, a method's parameter may contain an invalid value.

Remarks

You must call this method, or SetWorldViewLH, if the sprite will be rendered by the Begin method with any of the following SpriteFlags fields as a parameter:

You must also call this method, or SetWorldViewLH, before billboarding or sorting sprites.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Sprite Class

Sprite Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace