Device.TextureState Property
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Gets a state value for an assigned texture.
Namespace: Microsoft.WindowsMobile.DirectX.Direct3D
Assembly: Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)
Syntax
'Declaration
Public ReadOnly Property TextureState As TextureStateManagerCollection
Get
'Usage
Dim instance As Device
Dim value As TextureStateManagerCollection
value = instance.TextureState
public TextureStateManagerCollection TextureState { get; }
public:
property TextureStateManagerCollection^ TextureState {
TextureStateManagerCollection^ get ();
}
member TextureState : TextureStateManagerCollection
Property Value
Type: Microsoft.WindowsMobile.DirectX.Direct3D.TextureStateManagerCollection
Returns a TextureStateManagerCollection object that contains the texture states of a device.
Exceptions
Exception | Condition |
---|---|
InvalidCallException | The method call is invalid. For example, a parameter might contain an invalid value. |
Remarks
This method returns the last texture state that was set for the device, or the default device texture state.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Platforms
Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information
.NET Compact Framework
Supported in: 3.5, 2.0