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Device.GetTexture Method

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Gets a texture assigned to a stage for a device.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Function GetTexture ( _
    stage As Integer _
) As BaseTexture
'Usage
Dim instance As Device
Dim stage As Integer
Dim returnValue As BaseTexture

returnValue = instance.GetTexture(stage)
public BaseTexture GetTexture(
    int stage
)
public:
BaseTexture^ GetTexture(
    int stage
)
member GetTexture : 
        stage:int -> BaseTexture 

Parameters

  • stage
    Type: System.Int32
    Stage identifier of the texture to retrieve. Stage identifiers are zero-based.

Return Value

Type: Microsoft.WindowsMobile.DirectX.Direct3D.BaseTexture
A BaseTexture object that represents the returned texture.

Exceptions

Exception Condition
InvalidCallException

The method call is invalid. For example, a method's parameter might contain an invalid value.

Remarks

A texture is a rectangular array of pixels applied to a visual object.

.NET Framework Security

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Device Class

Device Members

Microsoft.WindowsMobile.DirectX.Direct3D Namespace