Compartilhar via


Cull Enumeration

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Defines the supported culling modes, which specify how back faces are culled during geometry rendering.

Namespace:  Microsoft.WindowsMobile.DirectX.Direct3D
Assembly:  Microsoft.WindowsMobile.DirectX (in Microsoft.WindowsMobile.DirectX.dll)

Syntax

'Declaration
Public Enumeration Cull
'Usage
Dim instance As Cull
public enum Cull
public enum class Cull
type Cull

Members

Member name Description
Supported by the .NET Compact Framework None Do not cull back faces.
Supported by the .NET Compact Framework Clockwise Cull back faces with clockwise vertices.
Supported by the .NET Compact Framework CounterClockwise Cull back faces with counterclockwise vertices.

Remarks

This enumeration is used by the CullMode property.

Culling is the removing of a face from the list of faces to render. Faces can be culled using a number of techniques including back face, view frustum, and occlusion culling.

Platforms

Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Version Information

.NET Compact Framework

Supported in: 3.5, 2.0

See Also

Reference

Microsoft.WindowsMobile.DirectX.Direct3D Namespace

Other Resources

Mobile Direct3D Programming in the .NET Compact Framework