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IDirect3DMobileBaseTexture::GetLOD

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This method returns a value clamped to the maximum level of detail (LOD) set for a managed texture.

Syntax

DWORD GetLOD();

Parameters

None.

Return Value

A DWORD value, limited to the maximum LOD value (one less than the total number of levels).

Remarks

IDirect3DMobileBaseTexture::GetLOD is used for LOD control of managed textures. This method returns 0 on nonmanaged textures.

This method applies to the IDirect3DMobileTexture interface, which inherits from IDirect3DMobileBaseTexture.

Requirements

Header d3dm.h
Library D3dm.lib, D3dmguid.lib
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

IDirect3DMobileBaseTexture
IDirect3DMobileTexture