IDirect3DMobileBaseTexture::GetLOD
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4/8/2010
This method returns a value clamped to the maximum level of detail (LOD) set for a managed texture.
Syntax
DWORD GetLOD();
Parameters
None.
Return Value
A DWORD value, limited to the maximum LOD value (one less than the total number of levels).
Remarks
IDirect3DMobileBaseTexture::GetLOD is used for LOD control of managed textures. This method returns 0 on nonmanaged textures.
This method applies to the IDirect3DMobileTexture interface, which inherits from IDirect3DMobileBaseTexture.
Requirements
Header | d3dm.h |
Library | D3dm.lib, D3dmguid.lib |
Windows Embedded CE | Windows CE 5.0 and later |
Windows Mobile | Windows Mobile Version 5.0 and later |