Compartilhar via


D3DMPSHADECAPS Values

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

The following table shows values that are used in the ShadeCaps member of the D3DMCAPS structure to describe the shading operations that a device supports. For more information, see D3DMSHADEMODE.

Value Description

D3DMPSHADECAPS_COLORGOURAUDRGB

Indicates that the device supports Gouraud shading for diffuse color parameters.

D3DMPSHADECAPS_SPECULARGOURAUDRGB

Indicates that the device supports Gouraud shading for specular color parameters.

D3DMPSHADECAPS_ALPHAGOURAUDBLEND

Indicates that the device supports Gouraud shading for the diffuse alpha parameter.

D3DMPSHADECAPS_FOGGOURAUD

Indicates that the device supports Gouraud shading for the fog (specular alpha) parameter.

Requirements

Header d3dmcaps.h
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

Direct3D Mobile Capability Bits
Direct3D Mobile Macros