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D3DMXVECTOR4FXD

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This structure describes a four-dimensional vector using fixed point numbers.

Syntax

typedef struct D3DMXVECTOR4FXD {
#ifdef __cplusplus
  public:
    D3DMXVECTOR4FXD() {};
    D3DMXVECTOR4FXD( CONST FIXED* );
    D3DMXVECTOR4FXD( FIXED x, FIXED y, FIXED z, FIXED w );
    D3DMXVECTOR4FXD( FLOAT x, FLOAT y, FLOAT z, FLOAT w );
    // casting
    operator FIXED* ();
    operator CONST FIXED* () const;
    // assignment operators
    D3DMXVECTOR4FXD& operator += ( CONST D3DMXVECTOR4FXD& );
    D3DMXVECTOR4FXD& operator -= ( CONST D3DMXVECTOR4FXD& );
    D3DMXVECTOR4FXD& operator *= ( FIXED );
    D3DMXVECTOR4FXD& operator /= ( FIXED );
    // unary operators
    D3DMXVECTOR4FXD operator + () const;
    D3DMXVECTOR4FXD operator - () const;
    // binary operators
    D3DMXVECTOR4FXD operator + ( CONST D3DMXVECTOR4FXD& ) const;
    D3DMXVECTOR4FXD operator - ( CONST D3DMXVECTOR4FXD& ) const;
    D3DMXVECTOR4FXD operator * ( FIXED ) const;
    D3DMXVECTOR4FXD operator / ( FIXED ) const;
    friend D3DMXVECTOR4FXD operator * ( FIXED, CONST D3DMXVECTOR4FXD& );
    BOOL operator == ( CONST D3DMXVECTOR4FXD& ) const;
    BOOL operator != ( CONST D3DMXVECTOR4FXD& ) const;
public:
#endif //__cplusplus
    FIXED x, y, z, w;
} D3DMXVECTOR4FXD, *LPD3DMXVECTOR4FXD;

Members

  • x
    A FIXED value for the x-component.
  • y
    A FIXED value for the y-component.
  • z
    A FIXED value for the z-component.
  • w
    A FIXED value for the w-component.

Requirements

Header d3dmx.h
Windows Embedded CE Windows Embedded CE 6.0 and later
Windows Mobile Pocket PC for Windows Mobile Version 5.0 and later, Smartphone for Windows Mobile Version 5.0 and later

See Also

Reference

D3DMX Structures
D3DMXVECTOR4