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IDirect3DMobileSurface::LockRect

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

Locks a rectangle on a surface.

Syntax

HRESULT LockRect(
  D3DMLOCKED_RECT* pLockedRect,
  CONST RECT* pRect,
  DWORD Flags
);

Parameters

  • pLockedRect
    [out] Pointer to a D3DMLOCKED_RECT structure that describes the locked region.
  • pRect
    [in] Pointer to a rectangle to lock. Specified by a pointer to a RECT structure. Specifying NULL for this parameter expands the dirty region to cover the entire surface.
  • Flags
    [in] One of the D3DMLOCK Values to describe the type of lock to perform. The only allowable value for this parameter is D3DMLOCK_READONLY.

Return Value

If the method succeeds, the return value is D3DM_OK (see D3DM Values).

If the method fails, the return value can be D3DMERR_INVALIDCALL (see D3DMERR Values).

Remarks

For performance reasons, dirty regions are only recorded for level zero of a texture. Dirty regions are automatically recorded when IDirect3DMobileSurface::LockRect is called without D3DMLOCK_NO_DIRTY_UPDATE or D3DLOCK_READONLY (see D3DMLOCK Values). For more information, see IDirect3DMobileDevice::UpdateTexture.

A multisample backbuffer cannot be locked.

Requirements

Header d3dm.h
Library D3dm.lib, D3dmguid.lib
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

IDirect3DMobileSurface
D3DMLOCKED_RECT
D3DMLOCK Values
IDirect3DMobileDevice::UpdateTexture

Other Resources

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