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IDirect3DMobileSwapChain

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This interface is used to manipulate swap chains that are outside of the primary swap chain that is implicitly created when the Direct3D Mobile device is created. By definition in Direct3D Mobile, a swap chain includes a primary surface, a back buffer, and a depth buffer.   

Methods

The following table shows the methods for this interface by functional grouping. Like all COM interfaces, this interface inherits the methods for the IUnknown interface.

Grouping Methods

Back Buffers

IDirect3DMobileSwapChain::GetBackBuffer

Presentation

IDirect3DMobileSwapChain::Present

Obtaining a Pointer

You can obtain a pointer to an IDirect3DMobileSwapChain interface by calling the IDirect3DMobileDevice::CreateAdditionalSwapChain method.

Requirements

Header d3dm.h
Library D3dm.lib, D3dmguid.lib
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

Direct3D Mobile Interfaces