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D3DMSTENCILOP

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This enumeration provides values used to identify actions that the Direct3D Mobile pixel pipeline will take as the result of a stencil test. For more information, see Stencil Operations.

Syntax

typedef enum _D3DMSTENCILOP {
  D3DMSTENCILOP_KEEP        = 1,
  D3DMSTENCILOP_ZERO        = 2,
  D3DMSTENCILOP_REPLACE     = 3,
  D3DMSTENCILOP_INCRSAT     = 4,
  D3DMSTENCILOP_DECRSAT     = 5,
  D3DMSTENCILOP_INVERT      = 6,
  D3DMSTENCILOP_INCR        = 7,
  D3DMSTENCILOP_DECR        = 8,
  D3DMSTENCILOP_FORCE_ULONG = 0x7fffffff,
} D3DMSTENCILOP;

Elements

  • D3DMSTENCILOP_KEEP
    Indicates that the stencil buffer will not be updated.
  • D3DMSTENCILOP_ZERO
    Indicates that the stencil buffer value for the given pixel will be set to 0.
  • D3DMSTENCILOP_REPLACE
    Indicates that the stencil buffer value for the given pixel will be set to the stencil reference value.
  • D3DMSTENCILOP_INCRSAT
    Indicates that the stencil buffer value for the given pixel will be incremented by 1. The stencil buffer value is limited to 2^n, where n is the number of bits in the stencil buffer channel.
  • D3DMSTENCILOP_DECRSAT
    Indicates that the stencil buffer value for the given pixel will be decremented by 1. The stencil buffer value cannot be set to a value less than 0.
  • D3DMSTENCILOP_INVERT
    Indicates that the bits of the stencil buffer value for the given pixel will all be inverted.
  • D3DMSTENCILOP_INCR
    Indicates that the stencil buffer value for the given pixel will be incremented by 1 with all overflow bits thrown away. As a result the stencil buffer value will wrap around to 0.
  • D3DMSTENCILOP_DECR
    Indicates that the stencil buffer value for the given pixel will be decremented by 1 with all underflow bits thrown away. As a result the stencil buffer value will wrap around to 2^n, where n is the number of bits in the stencil channel.
  • D3DMSTENCILOP_FORCE_ULONG
    Forces the compiler to interpret the enumeration as a ULONG value. This value is not used directly in Direct3D Mobile programming.

Remarks

Stencil-buffer entries are integer values ranging from 0 to 2n –1, where n is the bit depth of the stencil buffer.

Requirements

Header d3dmtypes.h
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

Direct3D Mobile Enumerations

Concepts

Stencil Operations