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IDirect3DMobileVertexBuffer

A version of this page is also available for

Windows Embedded CE 6.0 R3

4/8/2010

This is the primary interface for working with vertex buffers. It includes methods for locking and unlocking a vertex buffer. The IDirect3DMobileVertexBuffer interface is derived from IDirect3DMobileResource.

Methods

The following table shows the methods for this interface by functional grouping. Like all COM interfaces, this interface inherits the methods for the IUnknown interface.

Grouping Methods

Information

GetDesc

Locking

Lock

Unlock

Obtaining a Pointer

You can obtain a pointer to an IDirect3DMobileVertexBuffer interface by calling the IDirect3DMobileDevice::CreateVertexBuffer method.

Requirements

Header d3dm.h
Library D3dm.lib, D3dmguid.lib
Windows Embedded CE Windows CE 5.0 and later
Windows Mobile Windows Mobile Version 5.0 and later

See Also

Reference

Direct3D Mobile Interfaces
IDirect3DMobileResource
IDirect3DMobileDevice::CreateVertexBuffer