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TurnPath class

Define o caminho para turnos viáveis.

Propriedades

activity
activityProcessed
dialogEvent
interrupted
lastResult
recognized
recognizedEntities
repeatedIds
text
topIntent
topScore
unrecognizedText

Detalhes da propriedade

activity

static activity: "turn.activity" = "turn.activity"

Valor da propriedade

"turn.activity"

activityProcessed

static activityProcessed: "turn.activityProcessed" = "turn.activityProcessed"

Valor da propriedade

"turn.activityProcessed"

dialogEvent

static dialogEvent: "turn.dialogEvent" = "turn.dialogEvent"

Valor da propriedade

"turn.dialogEvent"

interrupted

static interrupted: "turn.interrupted" = "turn.interrupted"

Valor da propriedade

"turn.interrupted"

lastResult

static lastResult: "turn.lastresult" = "turn.lastresult"

Valor da propriedade

"turn.lastresult"

recognized

static recognized: "turn.recognized" = "turn.recognized"

Valor da propriedade

"turn.recognized"

recognizedEntities

static recognizedEntities: "turn.recognizedEntities" = "turn.recognizedEntities"

Valor da propriedade

"turn.recognizedEntities"

repeatedIds

static repeatedIds: "turn.repeatedIds" = "turn.repeatedIds"

Valor da propriedade

"turn.repeatedIds"

text

static text: "turn.recognized.text" = "turn.recognized.text"

Valor da propriedade

"turn.recognized.text"

topIntent

static topIntent: "turn.recognized.intent" = "turn.recognized.intent"

Valor da propriedade

"turn.recognized.intent"

topScore

static topScore: "turn.recognized.score" = "turn.recognized.score"

Valor da propriedade

"turn.recognized.score"

unrecognizedText

static unrecognizedText: "turn.unrecognizedText" = "turn.unrecognizedText"

Valor da propriedade

"turn.unrecognizedText"