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PFLobbySearchResult

An entry in the collection of lobby search results received upon successful completion of a PFMultiplayerFindLobbies operation.

Syntax

struct PFLobbySearchResult {  
    const char* lobbyId;  
    const char* connectionString;  
    const PFEntityKey* ownerEntity;  
    uint32_t maxMemberCount;  
    uint32_t currentMemberCount;  
    uint32_t searchPropertyCount;  
    const char* const* searchPropertyKeys;  
    const char* const* searchPropertyValues;  
    uint32_t friendCount;  
    const PFEntityKey* friends;  
    PFLobbyMembershipLock membershipLock;  
}  

Members

lobbyId   const char*
is null-terminated

The ID of the found lobby.

connectionString   const char*
is null-terminated

The connection string of the found lobby.

connectionString can be null. In this case, an invite is required to join.

ownerEntity   const PFEntityKey*
may be nullptr

The current owner of the lobby.

ownerEntity may be null if the lobby doesn't currently have an owner.

maxMemberCount   uint32_t

The maximum number of members that can be present in this lobby.

currentMemberCount   uint32_t

The current number of members that are present in this lobby.

searchPropertyCount   uint32_t

The number of search properties associated with this lobby.

searchPropertyKeys   const char* const*
array of size searchPropertyCount

The keys of the search properties associated with this lobby.

searchPropertyValues   const char* const*
array of size searchPropertyCount

The values of the search properties associated with this lobby.

friendCount   uint32_t

The number of friends in the found lobby, if the lobby search was performed with a PFLobbySearchFriendsFilter.

If the lobby search which generated this search result was not performed with a PFLobbySearchFriendsFilter, this value will always be 0.

In some multiplayer social networks, friendship is a unidirectional relationship. One user may "follow" another or be their friend, but the same is not necessarily true in the reverse direction. Friends will only be returned in this search result when a bidirectional friendship exists. That is, the user querying for the lobby and the user in the lobby must both be friends with each other.

friends   const PFEntityKey*
array of size friendCount

The list of friends in the found lobby, if the lobby search was performed with a PFLobbySearchFriendsFilter.

If the lobby search which generated this search result was not performed with a PFLobbySearchFriendsFilter, this list will always be empty.

In some multiplayer social networks, friendship is a unidirectional relationship. One user may "follow" another or be their friend, but the same is not necessarily true in the reverse direction. Friends will only be returned in this search result when a bidirectional friendship exists. That is, the user querying for the lobby and the user in the lobby must both be friends with each other.

membershipLock   PFLobbyMembershipLock

The current lock state of the found lobby.

Requirements

Header: PFLobby.h

See also

PFLobby members