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XUserGetTokenAndSignatureResult

Gets the result of a call to XUserGetTokenAndSignatureAsync.

Syntax

HRESULT XUserGetTokenAndSignatureResult(  
         XAsyncBlock* async,  
         size_t bufferSize,  
         void* buffer,  
         XUserGetTokenAndSignatureData** ptrToBuffer,  
         size_t* bufferUsed  
)  

Parameters

async   _Inout_
Type: XAsyncBlock*

An XAsyncBlock for polling the call's status and retrieving call results.

bufferSize   _In_
Type: size_t

The size of the buffer in the buffer parameter.

buffer   _Out_writes_bytes_to_(bufferSize,bufferUsed)
Type: void

Contains the results of the call to XUserGetTokenAndSignatureAsync.

ptrToBuffer   _Outptr_
Type: XUserGetTokenAndSignatureData**

On return, prtToBuffer points to the buffer you specify in the buffer parameter. The parameter provides a typed pointer to buffer and does not need to be freed independently.

bufferUsed   _Out_opt_
Type: size_t*

The number of bytes written in the buffer parameter.

Return value

Type: HRESULT

Returns S_OK if successful; otherwise, returns an error code. For a list of error codes, see Error Codes.

Remarks

To asynchronously retrieve xtokens and signatures for web requests, call XUserGetTokenAndSignatureAsync.

To retrieve the required buffer size to hold the results of calling XUserGetTokenAndSignatureAsync, call XUserGetTokenAndSignatureResultSize.

The following example demonstrates how to asynchronously retrieve the token and signature of a user.

HRESULT RequestTokenComplete(XAsyncBlock* abResult)
{
    size_t bufferSize;
    RETURN_IF_FAILED(XUserGetTokenAndSignatureResultSize(abResult, &bufferSize));

    std::vector<uint8_t> buffer(bufferSize);
    XUserGetTokenAndSignatureData* data;
    if (SUCCEEDED_LOG(XUserGetTokenAndSignatureResult(abResult, buffer.size(), buffer.data(), &data, nullptr /*bufferUsed*/)))
    {
        appLog.AddLog("Token: %s\n", data->token);
        if (data->signature != nullptr)
        {    
            appLog.AddLog("Signature: %s\n", data->signature);
        }
    }

    return S_OK;
}

HRESULT RequestTokenAsync(
    XTaskQueueHandle queue,
    const char* url,
    bool forceRefresh)
{
    auto asyncBlock = std::make_unique<XAsyncBlock>();
    ZeroMemory(asyncBlock.get(), sizeof(*asyncBlock));
    asyncBlock->queue = queue;
    asyncBlock->context = this;
    asyncBlock->callback = [](XAsyncBlock* ab)
    {
        LOG_IF_FAILED(static_cast<User*>(ab->context)->RequestTokenComplete(ab));
        delete ab;
    };


    XUserGetTokenAndSignatureOptions options = XUserGetTokenAndSignatureOptions::None;

    if (forceRefresh)
    {
        WI_SET_FLAG(options, XUserGetTokenAndSignatureOptions::ForceRefresh);
    }

    static const XUserGetTokenAndSignatureHttpHeader headers[] =
    {
        { "Accept", "application/json"},
        { "Why", "Because"},
    };

    if (SUCCEEDED_LOG(XUserGetTokenAndSignatureAsync(
        _handle.get(),
        options,
        "GET",
        url,
        ARRAYSIZE(headers),
        headers,
        0,
        nullptr,
        asyncBlock.get())))
    {
        // The call succeeded, so release the std::unique_ptr ownership of XAsyncBlock* since the callback will take over ownership.
        // If the call fails, the std::unique_ptr will keep ownership and delete the XAsyncBlock*
        asyncBlock.release();
    }

    return S_OK;
}

Requirements

Header: XUser.h

Library: xgameruntime.lib

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

XUser

XUserGetTokenAndSignatureAsync

XUserGetTokenAndSignatureResultSize