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XStoreGameLicense

Describes a game license.

Syntax

typedef struct XStoreGameLicense {  
    char skuStoreId[STORE_SKU_ID_SIZE];  
    bool isActive;  
    bool isTrialOwnedByThisUser;  
    bool isDiscLicense;  
    bool isTrial;  
    uint32_t trialTimeRemainingInSeconds;  
    char trialUniqueId[TRIAL_UNIQUE_ID_MAX_SIZE];  
    time_t expirationDate;  
} XStoreGameLicense  

Members

skuStoreId
Type: char[STORE_SKU_ID_SIZE]

The store ID.

isActive
Type: bool

Indicates whether the license is active.

isTrialOwnedByThisUser
Type: bool

Indicates whether the trial is owned by the user associated to the XStoreContext. If on PC, this will be the currently signed in user to the Microsoft Store App.

isDiscLicense
Type: bool

Indicates whether the license is a disc license.

isTrial
Type: bool

Indicates whether the license is a trial license.

trialTimeRemainingInSeconds
Type: uint32_t

Amount of time remaining for the trial license.

trialUniqueId
Type: char[TRIAL_UNIQUE_ID_MAX_SIZE]

The unique ID for the trial.

expirationDate
Type: time_t

Expiration date of the license.

Remarks

To acquire the game license call XStoreQueryGameLicenseAsync. You will find the license returned in its result function XStoreQueryGameLicenseResult. XStoreGameLicense is an output parameter of XStoreQueryGameLicenseResult.

Requirements

Header: XStore.h (included in XGameRuntime.h)

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

XStore
XStoreQueryGameLicenseAsync
XStoreQueryGameLicenseResult