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XGameSaveCloseProvider

Releases resources held by the XGameSaveProvider.

Syntax

void XGameSaveCloseProvider(  
         XGameSaveProviderHandle provider  
)  

Parameters

provider   _In_
Type: XGameSaveProviderHandle

XGameSaveProvider handle to be closed.

Return value

Type: void

Remarks

Note

This function isn't safe to call on a time-sensitive thread. For more information, see Time-sensitive threads.

Each provider holds on to resources that need to be cleaned up when no longer needed or when the existing provider has become invalid. A provider can become invalid for a few reasons with the primary one being that the while the application was suspended the context was stolen on a different device by the same user. This is represented as E_GS_HANDLE_EXPIRED and can be returned from any of the XGameSave APIs, the proper handling is to close the provider and then re-initialize and have the user prompted to deal with any possible conflict issues.

XGameSaveProviderHandle _provider; 
 
void Sample::_Uninitialize() 
{ 
    if (_provider) 
    { 
        XGameSaveCloseProvider(_provider); 
        _provider = nullptr; 
    } 
} 

Requirements

Header: XGameSave.h

Library: xgameruntime.lib

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

XGameSave
XGameSaveInitializeProvider
XGameSaveInitializeProviderAsync
Game save errors