Compartilhar via


XErrorCallback

A callback that is called if an error occurs in the gaming OS or gaming runtime.

Syntax

bool XErrorCallback(  
         HRESULT hr,  
         const char* msg,  
         void* context  
)  

Parameters

hr   _In_
Type: HRESULT

The HRESULT code associated with the error.

msg   _In_z_
Type: char*

Text description of the error.

context   _In_
Type: void*

Context pointer for the callback.

Return value

Type: bool

Return true to indicate that the system should continue on and do whatever is specified by XErrorSetOptions; otherwise, return false to ignore the error.

Remarks

Use the XErrorSetCallback function to specify the XErrorCallback callback in your game that the system should call if an error occurs, and the XErrorSetOptions function to specify how the game should behave when an error occurs in the gaming OS or gaming runtime.

The following example illustrates how to set error options, define a custom error callback, and set the custom error callback to receive error notifications by the system.

bool CustomGameXErrorCallback(_In_ HRESULT hr, _In_ const char* msg, _In_ void* context)  
{  
   // Capture the error to the game's custom logger  
   CustomGameLogger* logger = (CustomGameLogger*)context;  
   logger->ReportGameRuntimeIssue(hr, msg);  
  
   // Don't ignore the error. For example, continue on and do whatever  
   // is specified by XErrorSetOptions().  
   return true;  
}  
  
void SomeGameFunction()  
{  
   // Previously initialize the game's custom logger  
   // CustomGameLogger* m_logger = InitializeLogger();  
   // ...  
  
   // Setup how you want to handle XErrors  
   XErrorSetOptions(DebugBreakOnError, FailFastOnError);
   XErrorSetCallback(CustomGameXErrorCallback, m_logger);
}  

Requirements

Header: XError.h

Library: xgameruntime.lib

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

XError members
XErrorSetCallback