Editar

Compartilhar via


PokePointer.PokeLayerMasks Property

Definition

Caution

Use PrioritizedLayerMasksOverride instead

The LayerMasks, in prioritized order, that are used to determine the touchable objects.

public:
 property cli::array <UnityEngine::LayerMask> ^ PokeLayerMasks { cli::array <UnityEngine::LayerMask> ^ get(); };
public UnityEngine.LayerMask[] PokeLayerMasks { get; }
[System.Obsolete("Use PrioritizedLayerMasksOverride instead")]
public UnityEngine.LayerMask[] PokeLayerMasks { get; }
member this.PokeLayerMasks : UnityEngine.LayerMask[]
[<System.Obsolete("Use PrioritizedLayerMasksOverride instead")>]
member this.PokeLayerMasks : UnityEngine.LayerMask[]
Public ReadOnly Property PokeLayerMasks As LayerMask()

Property Value

UnityEngine.LayerMask[]
Attributes

Remarks

Only BaseNearInteractionTouchables in one of the LayerMasks will raise touch events.

Applies to