SurfaceMeshesToPlanes.PlanesParent Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Empty game object used to contain all planes created by the SurfaceToPlanes class
public:
property UnityEngine::GameObject ^ PlanesParent { UnityEngine::GameObject ^ get(); void set(UnityEngine::GameObject ^ value); };
public UnityEngine.GameObject PlanesParent { get; set; }
member this.PlanesParent : UnityEngine.GameObject with get, set
Public Property PlanesParent As GameObject
Property Value
UnityEngine.GameObject