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StateManager.States Property

Definition

The read only dictionary for the Interaction States. To modify this dictionary use the AddNewState() RemoveState() methods. To set the value of a state in this dictionary use SetStateOn/Off() methods.

public:
 property System::Collections::Generic::IReadOnlyDictionary<System::String ^, Microsoft::MixedReality::Toolkit::Experimental::InteractiveElement::InteractionState ^> ^ States { System::Collections::Generic::IReadOnlyDictionary<System::String ^, Microsoft::MixedReality::Toolkit::Experimental::InteractiveElement::InteractionState ^> ^ get(); };
public System.Collections.Generic.IReadOnlyDictionary<string,Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement.InteractionState> States { get; }
member this.States : System.Collections.Generic.IReadOnlyDictionary<string, Microsoft.MixedReality.Toolkit.Experimental.InteractiveElement.InteractionState>
Public ReadOnly Property States As IReadOnlyDictionary(Of String, InteractionState)

Property Value

Applies to