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IGL10.GlMaxTextureStackDepth Campo

Definição

[Android.Runtime.Register("GL_MAX_TEXTURE_STACK_DEPTH")]
public const int GlMaxTextureStackDepth = 3385;
[<Android.Runtime.Register("GL_MAX_TEXTURE_STACK_DEPTH")>]
val mutable GlMaxTextureStackDepth : int

Valor do campo

Value = 3385
Atributos

Aplica-se a