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AudioUnit.GetMaximumFramesPerSlice(AudioUnitScopeType, UInt32) Método

Definição

public uint GetMaximumFramesPerSlice (AudioUnit.AudioUnitScopeType scope = AudioUnit.AudioUnitScopeType.Global, uint audioUnitElement = 0);
member this.GetMaximumFramesPerSlice : AudioUnit.AudioUnitScopeType * uint32 -> uint32

Parâmetros

audioUnitElement
UInt32

Retornos

Aplica-se a