Editar

Compartilhar via


ARWorldTrackingConfiguration.EnvironmentTexturing Property

Definition

Gets or sets a value that controls whether textures are applied and, if so, whether to apply them automatically or manually.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual ARKit.AREnvironmentTexturing EnvironmentTexturing { [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)] [Foundation.Export("environmentTexturing", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] get; [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)] [Foundation.Export("setEnvironmentTexturing:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] set; }
member this.EnvironmentTexturing : ARKit.AREnvironmentTexturing with get, set

Property Value

A value that controls whether textures are applied and, if so, whether to apply them automatically or manually.

Attributes

Applies to