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ManipulationModes Enum

Definition

Specifies how a target UI element interprets manipulation events. This enumeration is flagwise, so you can set multiple modes for the ManipulationMode property.

This enumeration supports a bitwise combination of its member values.

public enum class ManipulationModes
/// [System.Flags]
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.UI.Xaml.WinUIContract, 65536)]
enum class ManipulationModes
[System.Flags]
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.UI.Xaml.WinUIContract), 65536)]
public enum ManipulationModes
Public Enum ManipulationModes
Inheritance
ManipulationModes
Attributes

Fields

Name Value Description
None 0

Do not present graphic interaction with manipulation events.

TranslateX 1

Permit manipulation actions that translate the target on the X axis.

TranslateY 2

Permit manipulation actions that translate the target on the Y axis.

TranslateRailsX 4

Permit manipulation actions that translate the target on the X axis but using a rails mode.

TranslateRailsY 8

Permit manipulation actions that translate the target on the Y axis but using a rails mode.

Rotate 16

Permit manipulation actions that rotate the target.

Scale 32

Permit manipulation actions that scale the target.

TranslateInertia 64

Apply inertia to translate actions.

RotateInertia 128

Apply inertia to rotate actions.

ScaleInertia 256

Apply inertia to scale actions.

All 65535

Enable all manipulation interaction modes except those supported through Direct Manipulation

System 65536

Enable system-driven touch interactions supported through Direct Manipulation.

Remarks

Note

Direct Manipulation defines a manipulation as the scrolling or zooming of some part of the application UI.

This enumeration provides the value for the UIElement.ManipulationMode property. By setting this property you can enable app code handling for manipulation events such as ManipulationStarted. You must set the ManipulationMode to a value other than System or None to enable handling the events from that element. For more info on manipulations, see Handle pointer input.

Value enforcement for possible combinations is documented in the Remarks for the UIElement.ManipulationMode property.

Applies to

See also