Udostępnij za pośrednictwem


GameChatOverlay Class

Definition

Represents the game chat overlay.

public ref class GameChatOverlay sealed
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 262144)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
class GameChatOverlay final
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 262144)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Agile)]
public sealed class GameChatOverlay
Public NotInheritable Class GameChatOverlay
Inheritance
Object Platform::Object IInspectable GameChatOverlay
Attributes

Windows requirements

Device family
Windows 10 Creators Update (introduced in 10.0.15063.0)
API contract
Windows.Foundation.UniversalApiContract (introduced in v4.0)

Examples

This sample demonstrates setting up game chat and adding text messages to it.

#include <winrt/Windows.Gaming.UI.h>
using namespace winrt;
using namespace Windows::Gaming::UI;
...
GameChatOverlay m_gameChatOverlay{nullptr};
...
void ChatSample::SetUpGameChat(GameChatOverlayPosition position)
{
    // Get the default game chat overlay object. Platforms that don't support
    // it will return null.
    m_gameChatOverlay = GameChatOverlay::GetDefault();

    if (m_gameChatOverlay)
    {
        // Position the overlay in the given position.
        m_gameChatOverlay.DesiredPosition(position);
    }
}

// This method typically would be wired to a text entry box in order to send
// text messages.
void ChatSample::SendTextMessage(std::wstring gamertag, std::wstring message)
{
    if (m_gameChatOverlay)
    {
        // Render the text in the overlay.
        m_gameChatOverlay.AddMessage(
            gamertag,
            message,
            GameChatMessageOrigin::Text);
    }
    else
    {
        // The game should render the outgoing message in its own UI.
    }
}
void ChatSample::SetUpGameChat(GameChatOverlayPosition position)
{
    // Get the default game chat overlay object. Platforms that don't support
    // it will return null.
    m_gameChatOverlay = GameChatOverlay::GetDefault();

    if (m_gameChatOverlay)
    {
        // Position the overlay in the given position.
        m_gameChatOverlay->DesiredPosition = position;
    }
}

// This method typically would be wired to a text entry box in order to send
// text messages.
void ChatSample::SendTextMessage(String^ gamertag, String^ message) 
{
    if (m_gameChatOverlay)
    {
        // Render the text in the overlay.
        m_gameChatOverlay->AddMessage(
            gamertag, 
            message, 
            GameChatMessageOrigin::Text);
    }
    else 
    { 
        // The game should render the outgoing message in its own UI.
    } 
}

Remarks

This class provides methods to get the default game chat overlay instance, set the desired position of the overlay, and add messages to it.

Properties

DesiredPosition

The desired position of the game chat overlay.

Methods

AddMessage(String, String, GameChatMessageOrigin)

Render a message in the game chat overlay.

GetDefault()

Gets the default game chat overlay instance.

Applies to

See also