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UdpAnySourceMulticastClient.BeginSendToGroup Method

Microsoft Silverlight will reach end of support after October 2021. Learn more.

Begins the operation of sending a packet to a joined multicast group and invokes the specified callback when a packet has been sent to the group.

Namespace:  System.Net.Sockets
Assembly:  System.Net (in System.Net.dll)

Syntax

'Declaration
Public Function BeginSendToGroup ( _
    buffer As Byte(), _
    offset As Integer, _
    count As Integer, _
    callback As AsyncCallback, _
    state As Object _
) As IAsyncResult
public IAsyncResult BeginSendToGroup(
    byte[] buffer,
    int offset,
    int count,
    AsyncCallback callback,
    Object state
)

Parameters

  • buffer
    Type: array<System.Byte[]
    The buffer that contains the data to send.
  • offset
    Type: System.Int32
    The offset, in bytes, from the beginning of the buffer to read the data to be sent.
  • count
    Type: System.Int32
    The number of bytes to send from the buffer.
  • state
    Type: System.Object
    Optional state information to pass to the callback method for this operation.

Return Value

Type: System.IAsyncResult
An IAsyncResult that references this operation.

Exceptions

Exception Condition
ArgumentNullException

buffer is nulla null reference (Nothing in Visual Basic).

ArgumentOutOfRangeException

offset is less than 0

-or-

offset is greater than the length of the buffer.

-or-

count is less than 0

-or-

offset plus the count is greater than the length of the buffer.

InvalidOperationException

The multicast group has not yet been joined.

ObjectDisposedException

The UdpAnySourceMulticastClient has been disposed.

SocketException

An error occurred when attempting to access the socket for sending. See the Remarks section for more information.

Remarks

The BeginSendToGroup method begins an operation of sending a UDP packet to the joined multicast group.

The client must have completed a join to the multicast group.

The method specified in the callback parameter is invoked when a packet has been sent.

It is possible to have a socket failure if a send operation fails synchronously, although this is uncommon with UDP. If a socket failure occurs, a SocketException is thrown. The error received is specified as a member of the System.Net.Sockets.SocketError enumeration.

Version Information

Silverlight

Supported in: 5, 4

Silverlight for Windows Phone

Supported in: Windows Phone OS 7.1

Platforms

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.